@devs As a long time watcher of Killrobs letsplay series, I can conclude that he is very German. Tdev is also German. If their two products meet, will it be too German for mortals too handle?
I have another question regarding Automation ⇒ BeamNG.drive exports. Will there be support for cars with hidden headlights? For example, let's say somebody made a car modeled after the pre facelift Acura NSX. Would the car be able to have popup headlights?
Say, I have this small economical turbo engine here and it seems to be missing few bits, I guess it is bug of sorts, but when exporting to BeamNG, will there be intake bits or just engine as seen here? I would think that routing intake pipes might provide to be slightly challenging automatically in this kind of scenario, but it should fit, there is gap in the frame Here are parts that are not shown in car, IC, plenum, piping and airbox.
We don't do all the intake piping in the engine bay, either in Automation or in Beam, as in reality it'd all have to be packaged uniquely for every engine bay. If we had it all visible it'd stick out through a lot of the cars a lot of the time. --- Post updated --- Yep
Well, you could of course make them pop up in BeamNG, you just need to adjust jbeam, make sure lights are separate mesh, then add hydro for it or whatever means is a custom to be use for popup lights.