Announcing Automation & BeamNG.drive collaboration!

Discussion in 'General Discussion' started by Nadeox1, Jun 15, 2018.

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  1. BeamCarHomeTrade

    BeamCarHomeTrade
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    loose mesh splitting in blender)
     
  2. JBird10

    JBird10
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    So this might be a little off topic but I was planning to buy automation when the promotional sale came out but I saw that there is a steam sale already on it that is only a dolllar more than the promotional sale. Is it worth having those extra skills from a few days before so i'll have cars ready when the update happens? Please give your suggestions.
     
  3. fufsgfen

    fufsgfen
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    I think that you could buy now, there is not so huge price difference, only 5% I believe and BeamNG is actually now cheaper than at coming sale, so anyone looking to buy BeamNG will get it now cheaper.

    Then there is point of supporting developer teams and paying higher price, if one can afford that.
     
  4. JBird10

    JBird10
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    Thanks. installing automation now. :D
     
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  5. Michaelflat

    Michaelflat
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    Can't help but not notice that the reflections seem a bit sub-par on the automation cars in BeamNG...
    Especially on the lights and other chrome pieces, is Dynamic Reflections turned off in the video? Is there a reason for that.

    Also, can we download the cars that were in that youtube video, that Dominion looks lovely :rolleyes:
     
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  6. VeyronEB

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    Yeah dynamic reflections is off in some shots (notably the last shot will all the cars lined up) but most if not all the cars at the end have full dynamic reflections during the video.

     
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  7. Nadeox1

    Nadeox1
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    Yeah, reflections were turned off on purpose.
    The garage material do not cope well with them (If you try to look at another car through the reflections, you'll see the same happening in the garage).
    There are no such things as sub-part dynamic reflections, it's the same.
     
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  8. BeamCarHomeTrade

    BeamCarHomeTrade
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    Might be some uv map problems
     
  9. ShaunHuggins

    ShaunHuggins
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    Probably been answered before but could we make the same car with different configs? (safety stuff, engines etc)
     
  10. fufsgfen

    fufsgfen
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    BeamNG does dynamic reflections for ONE vehicle, if you have more than one in a shot, then it looks bit sub-par with others without dynamic reflections and visual appearance is better with reflections off.

    Reason why there is reflections only to one car is that there is no hardware on this planet to render reflections to all cars.
     
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  11. diago226

    diago226
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    I do apologize if it's been asked and answered but....will there be a option to just transfer over engines? I'd love to make old school muscle car engines and new ones as well to import into beam for all my hooning needs!
     
  12. Sithhy™

    Sithhy™
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    Seen somewhere that you will be able to pull out the engine jbeam from the car you make & adapt it for the car you want
     
  13. atv_123

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    It would basically be the same process as ripping an engine out of any of the other standard vehicles and putting them in another one. Not too difficult at all.
     
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  14. alex hart

    alex hart
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    this is one of the things I've been most looking forward to doing since it was announced
     
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  15. TedGuijt

    TedGuijt
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    When will we get the 20% off?
     
  16. Fenneko

    Fenneko
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    Most likely on the 13th.
     
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  17. MortonX

    MortonX
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  18. alex hart

    alex hart
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    clickbait as always
     
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  19. Insanegaz

    Insanegaz
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    Mini with 952Hp Boxer engine, struggling with brakes as the wheels only go so big.

     
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  20. TheDiamondLord8

    TheDiamondLord8
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    I see no Mr Bean on it.
    On topic, I still haven't been answered, will the custom wheels on the Automation-ported cars be able to be used on other cars?
     
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