As i said - that's awesome. But, I design the car engines and entrails like an idiot, so most likely my cars will stall right in the middle of the road. Also, i have a small questions: Mod parts will be supported to import? Like that: https://steamcommunity.com/sharedfiles/filedetails/?id=1347068365 It's possible to UV-map the cars, add a working lightbars, etc? It would be allowed to create police/emergency versions of some cars.
I mean... technically speaking... you could export a car, then go back in the old fashioned way and add parts, modify things, so on and so forth just like we do with the ingame cars already as long as your willing to get your hands dirty in the JBeam files... I doubt they will be locked down or anything once exported. Could be wrong but I doubt it.
I wonder how my tiny little sports car with 100HP and truck suspension is gonna handle hirochi raceway...
Will automation team members who are on this forum get some sort of special profile tag like the BeamNG staff does? I think it would make things a little less confusing on any automation topics on these forums.
Comments to Automation's announcement are fun to read too: https://steamcommunity.com/games/automation/announcements/detail/3216015183856648612
will you be able to export multiple trims as different configs, i couldnt find this in the Q&A still, i cannot wait as these are 2 of my favourite games
The cars from Automation are treated as mods. Although as stated by Nadeox1, will be in their own section/filters in the repository. So no need for Automation.
This is going to be amazing! I have 575 hours in BeamNG and 140 hours in Automation. I can forsee both those numbers growing prodigiously.
This is awesome! I am very surprised and amazed that something like this is possible with these 2 games. I look forward to the release of this joint-release in July. Amazing work guys!