1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Announcing Automation & BeamNG.drive collaboration!

Discussion in 'General Discussion' started by Nadeox1, Jun 15, 2018.

Thread Status:
Not open for further replies.
  1. CancelledAvatar8

    CancelledAvatar8
    Expand Collapse

    Joined:
    Nov 6, 2017
    Messages:
    132
    I wonder what we could make using this system. 2000 HP cars, economy cars, everything. This update will be amazing.
     
    • Agree Agree x 4
  2. SPENCER6665555999

    SPENCER6665555999
    Expand Collapse

    Joined:
    Jan 15, 2018
    Messages:
    366
    yay time to make a ford tauras
     
    • Agree Agree x 1
    • Informative Informative x 1
  3. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    I used the automation engine exporter all the time, but I also had been working on an exporter to export gear ratios, but never got far with it. I'm glad this exporter works with that, I hope you can select which parts to export!
    Quick question- was the teaser trailer artwork made by the BeamNG campaign artwork developer? It matches the same style, which makes me wonder. It's a really brilliant peice of art, too. Props to whoever made it.
     
    • Like Like x 1
  4. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    288
    Yes! Perfect! What a great surprise. I will be counting down the days with bated breath. :D
     
  5. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    i feel as if we should have a separate place for automation mods. can we, like, not fill up the repo with all these effortless mods.
     
    • Agree Agree x 2
  6. alex hart

    alex hart
    Expand Collapse

    Joined:
    Jan 22, 2017
    Messages:
    1,177
    page 1 of the thread
     
  7. Cheekqo

    Cheekqo
    Expand Collapse
    Banned

    Joined:
    Feb 6, 2016
    Messages:
    1,457
    Revert back to the first page, your answer is there.
     
  8. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    *wakes up*

    What a nice day to spent some quality time on BeamNG!

    *sees this new thread*

    huh, interesting.

    *watches video*

    *screams in amazement*
     
    • Agree Agree x 5
    • Like Like x 3
  9. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    288
    Well, let's hope they at least have a sub-forum of their own. Land, vehicles, general discussion, and then automation. I mean, they can do it differently than what they've already said.
     
  10. Flippi 284

    Flippi 284
    Expand Collapse

    Joined:
    May 2, 2017
    Messages:
    2,855
    I can’t wait. I will definitely be getting automation when the update comes out.
     
    • Agree Agree x 5
    • Like Like x 1
  11. jimmeh2000

    jimmeh2000
    Expand Collapse

    Joined:
    Jan 12, 2014
    Messages:
    88
    all i need now is mount & blade 2 bannerlord and i can die happy
     
  12. Iro

    Iro
    Expand Collapse
    Banned

    Joined:
    Sep 20, 2015
    Messages:
    2,049
    oof thanks but yall didnt have to tell me three times
     
    • Agree Agree x 3
  13. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    1,034
    • Agree Agree x 10
    • Like Like x 7
    • Informative Informative x 2
  14. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    One thing, will the Test Track map be official content or an official mod?
     
  15. TechnicolorDalek

    TechnicolorDalek
    Expand Collapse

    Joined:
    Dec 6, 2013
    Messages:
    1,026
    So is there a plan to let us up the jbeamolygons to ridiculous proportions? Like 4x the typical density a vehicle has? Make my threads cry.
     
  16. Haida

    Haida
    Expand Collapse

    Joined:
    Sep 23, 2016
    Messages:
    848
    good
     
    • Informative Informative x 2
  17. mms

    mms
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    1,146
    QUESTION: I love both automation and beamNG, but the cars I make in automation are REALLY BAD. Like, really bad. Will they still be featured in the respository?
     
  18. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    If you consider them bad, maybe don't submit them to the repository in first place ;)
     
    • Agree Agree x 12
    • Like Like x 1
  19. mms

    mms
    Expand Collapse

    Joined:
    Nov 7, 2015
    Messages:
    1,146
    I still want them in my beamNG game though, is there any way I can put them in my game without submitting them?
     
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Obviously, the export puts them in your game only (mods folder), not on the repository automatically.

    If you want stuff on the repo, you need to it manually as usual.
     
    • Informative Informative x 9
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice