Released Antonov AN-22

Discussion in 'Air' started by Vinnythegamerwhatevers, Jul 26, 2026.

  1. Vinnythegamerwhatevers

    Vinnythegamerwhatevers
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    A few months ago. whenever I was looking for sound sources for the An-12, the An-22 would appear many times on my timeline and sometimes I would just take a break and watch videos on it. Over time I started to become interested in the AN-22 and Soviet turboprops in general. I eventually just decided to try and make it from scratch and see howd far I go while playing a game of memory management on my laptop. There were so many new things I'd have to learn in order to make this mod possible, but I pushed through and look what came out of it. From what started as a small hobby and a NEED to change on how the An-12 works to my very own (mostly) scratch-made plane as its own mod
    Antonov AN-22
    Screenshot2026-09-19224820.png

    Interior
    Screenshot2026-09-01165305.png Screenshot2026-09-01165514.png
    ​

    ​
    Some stuff that are included:
    • Lighting, both internally and externally
    • Functional instruments
    • Reverse thrust capabilities
    • Cargo loads
    • Liveries
    • Trim / control surface offset
    • Variable stall and overspeed values
    • And-- oh yes, alarms
    And the stuff I'm interested about:
    • The APU functions
    • Constant speed variable pitch propellers
    • Tug support (T-series with special hitch )
    • Customizable Registration Numbers via Beamng's license plate generation
    • Basic Missile detection warnings
    • GPWS (with weight accounted for)
    • Cargo Bay Crane
    License Plate Generation
    Screenshot2026-07-25195806.png

    Main Configurations

    Unpainted Base
    default.jpg

    Factory Painted Base
    factorypainted.jpg

    Factory Painted Jet Version
    jetfactory.jpg

    Civilian Painted w 59T Crates
    crateload.jpg

    Military Variant w 3 13T BMP-1 IFVs as a Cargo Option
    basic1.jpg

    ​

    Now, if you're worried about needing to follow the official the instruction manual and spend an hour on how start this beast because I've added an APU to this, don't worry! You can remove it from the config and it'll bypass any requirements that need the APU

    Similarly, I've added a system to quickly start the engines so that you guys don't have to wait 5 minutes to get it up to speed every time you spawn in (as long as you have the default ignition state to Running)

    For quicker responsiveness from the engines, stay below 30% throttle as any throttle input below that value directly controls the pitch rather than the engine throttle, although this only works on the ground

    Also this aircraft has it's stall and overspeed tied to weight, you can see both shown as small red indexes on the speed indicator. You'll have to give the plane time to settle and let the scale properly calculate the weight in the cargo bay to accurately show the plane's stall speeds if there's anything within the cargo bay. Recalculations of the weight only take place once you're on the ground and stopped

    Controls

    Elevators
    S - Pitch up
    W - Pitch down

    Ailerons
    A - Roll left
    D - Roll right

    Rudders
    Z - Yaw left
    X - Yaw right

    Throttle
    = - Increase throttle
    minus - Decrease throttle

    Misc
    E - Reverse thrust
    G - Landing gear
    Q - Toggle engine assisted steering
    B - Wheeled brakes
    H - Extend flaps
    Y - Retract flaps
    F - Cargo doors

    More can be seen in the Controls tab

    Update Logs
    V1.01
    - Fixed No Texture on inner clamshell reversers
    (legit just forgot the image as a whole)

    V1.02
    - Some texture tuning
    - Adjusted terrain alarm to not be so sensitive and go off during landing
    - Alarms and alarm acknowledgement now stay working when cockpit is disconnected
    - Fixed the hydraulics motor from going full power when nothings happening
    - Some engine sound tuning

    V1.03
    - Fixed a vehicle disabling error when removing the APU
    - Actually made everything function when APU was removed
    - Tweaked the weight scale, improving accuracy. Allowed more flexibility by giving it the ability to adjust in midair, although it still needs to recalibrate when on the ground with a load
    - Made the physical landing lights glow when turned on

    - and some other very small stuff

    V1.04
    - Fixed the no texture on the default license plates on other vehicles

    V1.05
    - Fixed engines not responding to individual throttle control
    - Tweaked the Military variant's description a bit

    V1.06
    - Tuned the weight calibration again with the addition of a starting weight value in the tuning menu
    (meaning you can spawn in mid-air without needing to land to recalibrate the weight on the default configs)
    - Some slight instrument position adjustments
    - Slight texture changes to the civilian livery

    V1.07.1
    - Made it so that the engines can produce wind that can interact with vehicles, can be enabled/disabled in the tuning section -experimental
    - Slight mesh editing
    0.1 update: fixed the wind speed when on higher ground (like on italy's runway)

    V1.08
    - Propellers now have blur
    - Fixed a small issue with the altimeter on the
    flight instrument mod

    V1.09
    - Made the blur more smooth during startup
    - Fixed a game crashing issue

    V1.1
    - Added a special new livery
    - Tuned the blur a bit more
    - Made the brakes a bit more powerful

    V1.11
    - Figured out how to make the liveries feel more metallic/shiny, now it looks better

    - Fixed the rear wheels from aggressively shaking at higher speeds
    - Added an axis for nose wheel steering
    -Tuned the blur even further
    - More wheel tuning


    KNOWN ISSUES!
    At certain angles engines like the APU or other engines within vehicles have had their sounds being cut (or abruptly stopping) when near the plane. It's been an issue since I finished all 5 engines halfway through development and I'm still trying to figure it out

    The landing gear doors love to bounce all over the place after breaking off

    ALSO! SPAWNING ANOTHER ONE OF THIS PLANE NEXT TO EACH OTHER WITH THE PROPWASH FEATURE ENABLED WILL CONTINOUSLY DESTROY EACH OTHER
    DISABLE THE PROPWASH FEATURE ON EITHER ONE AND IT SHOULD BE FINE

    Before you report any issues make sure you have the latest version of this mod!


    Please contact me if any issues arise!
    ​


    Credits:
    Helijah for his An-22 mesh (modified), An-12 mesh (Taken assets), and IL-76 mesh (Taken assets) ,
    42manako for the BRM-1 / BMP Mesh
    Stoat Muldoon for a little taken piece of their countermeasures lua to detect missiles; obviously modified to be more efficient. Although Im still trying to figure out how to create the countermeasures-- if its even possible

    And me for everything else
     

    Attached Files:

    #1 Vinnythegamerwhatevers, Jul 26, 2026
    Last edited: Sep 24, 2026 at 9:25 PM
    • Like Like x 11
  2. An0n

    An0n
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    Seems pretty good for a first
     
  3. crokro

    crokro
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    cool!
     
  4. Blubhouse1212123

    Blubhouse1212123
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    holy. friking. cr
    holy. freaking. crap. BROTHER! I LOVE IT!!!!! AN APU?!?!?! THATS A HUUUUUUUGE FIRST!
     
  5. AstralVyx

    AstralVyx
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    Holy moly this looks PEAK. I can't wait to place it side by side with the An-12 and possibly ram it into other planes because I did hear that this is a large aircraft. I do have some questions though:
    1. How fast will this plane go?
    2. How many detachable parts does it have? Is it 737 quality, an12 quality, b-25 quality?
    Overall, I like how big the wheels look and how unique the front section of the plane looks. Keep it up man, it will definitely be a day one download for me.
     
  6. LarvaFelix

    LarvaFelix
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    this looks really good
     
  7. Vinnythegamerwhatevers

    Vinnythegamerwhatevers
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    1. Right now the plane goes a little overspeed with 310~ MPH at ground and I might keep it that way
    2. The wings are gonna be more like the An-12 while the fuselage is gonna be whole like the 737, while some other parts like the engines are gonna be a little different from any other plane
     
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  8. 89camry

    89camry
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    That Thing is MASSIVE. Nice job man. I am excited to see how it turns out
     
  9. LarvaFelix

    LarvaFelix
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    this is one of my favorite planes
     
  10. nikitansx

    nikitansx
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    this is so awesome sauce
     
    • Agree Agree x 2
  11. soup bowl

    soup bowl
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    I love the registrations of the planes in the pictures
     
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  12. Gearshifter14

    Gearshifter14
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    Now this is a major upgrade for the Beamng Air community. I have a few questions

    1: will it have the same instruments?

    2: will it have the same crash physics as the an 12

    3: when can we expect the mod to be released?
     
  13. soup bowl

    soup bowl
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  14. Vinnythegamerwhatevers

    Vinnythegamerwhatevers
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    1. If you mean compared to its real life counterpart, no. But it will have the necessary instruments
    2. Its not going to be the same as the An-12 but it will have similarities to it
    3. Im gonna say by the end of the year but like with any other forum like this I cannot say for sure when
     
  15. FlippedPigeon

    FlippedPigeon
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    Will it have the BMP/BRM as a loadout?
     
  16. LegThePeg

    LegThePeg
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    I'm assuming that's probably why they are quoting a BMP model in the description
     
    • Agree Agree x 1
  17. Vinnythegamerwhatevers

    Vinnythegamerwhatevers
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    Out of all the modifications I thought I was gonna add to this, a jet version was definitely not one of them
    Made them all in one night

    Screenshot2026-08-09172009.png Screenshot2026-08-09172037.png

    (also edited the post)
     
    #17 Vinnythegamerwhatevers, Aug 9, 2026
    Last edited: Aug 9, 2026
    • Like Like x 6
  18. oxygen

    oxygen
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    I really love it
     
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  19. AstralVyx

    AstralVyx
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    Damn so a jet version is coming? I do wonder how fast this one will be and if the jet engines will detach from the plane. Also, are these jet engines made from scratch or did you just remove the props and slapped the jet engines on and modified the plane?
     
  20. Vinnythegamerwhatevers

    Vinnythegamerwhatevers
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    I modified the engine mesh a bit but everything else is made from scratch. And dont worry it breaks exactly the same as the propeller version
     
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