I've been having random lag spikes on certain maps with high detail. Video proof starts at 0:19 I had taken my laptop to a shop a month ago due to it crashing excessively. The shop said it was due to conflicting drivers and the CPU overclocking itself from the factory(Set to high performance plan). It was running ok up until October last year when the crashes started. After I got it back from the shop, it's more stable since its on balance, but BeamNG runs worse. Is there any way to get rid of the lag spikes without messing with the CPU? My specs: NVIDIA App version: 11.0.6.383 Operating system: Microsoft Windows 11 Home, Version 10.0.26200 DirectX runtime version: DirectX 12 Driver: Game Ready Driver - 591.74 - Mon Jan 5, 2026 CPU: Intel(R) Core(TM) i9-14900HX RAM: 16.0 GB Storage: SSD - 931.5 GB Graphics card GPU: NVIDIA GeForce RTX 4060 Laptop GPU Direct3D feature level: 12_1 CUDA cores: 3072 Graphics clock: 2100 MHz Max-Q technologies: Gen-5 Dynamic Boost: Yes WhisperMode: No Advanced Optimus: No Maximum graphics power: 105 W Memory data rate: 16.00 Gbps Memory interface: 128-bit Memory bandwidth: 256.032 GB/s Total available graphics memory: 16231 MB System video memory: N/A Shared system memory: 8043 MB Dedicated video memory: 8188 MB GDDR6 Video BIOS version: 95.07.41.00.ab Part number: 3757 0110 IRQ: Not used Bus: PCI Express x8 Gen4 Display (1): 32H4+ Resolution: 1080p, 1920 x 1080 (native) Refresh rate: 60 Hz Desktop color depth: Highest (32-bit) HDCP: Supported
It may be a RAM speed issue.It seems like Beam doesn't like DDR4 systems, as the memory speed is low. Then again, your memory bandwidth is fine, so that may not be the problem. Sometimes clearing cache or a driver update / reinstall fixes some performance related issues. Could you provide some extra information, like what you have running in the background, what renderer, what is your RAM usage, CPU&GPU utilization, and your temperture readings?