[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. gameboy3800

    gameboy3800
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    harder to break
     
  2. Deleted member 160369

    Deleted member 160369
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    Well, that is possible, but tricky.

    Tuning breakGroups is not easy, even minor differences in such a complicated setup may have unwanted side effects.

    I'll see what I can do.
     
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  3. HumanTarget

    HumanTarget
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    Dang my flag no longer work :( (Yes I put all the files and code back in)
     
  4. Deleted member 160369

    Deleted member 160369
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    "No Texture" error, your code is ok, but the game can't find the mapped textures. Check your filepaths.

    File structure changed (the prefix for all files is now "CRD" instead of "CRDTest") and so did the name of the main folder.

    Copy and paste your code if you need further assistance. :)
     
  5. acapaldi

    acapaldi
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    Couple minor bugs to report:

    - Rear tierod doesn't show up when loading a vehicle, seems like functionally it's still there (tried clearing cache, occurs right from spawn so I don't think it's due to damage. I can see it in a couple other people's screenshots too so I don't think its my install. Front's all good though)
    - Small typo in the parts tree (rear transport tires labeled as front, fronts are correct though)

    Outside of that, great update! Break groups have a nice balance of being durable but still can be broken if I land funny or drive dumb enough, new tie rod breaking looks great, awesome job guys!
     

    Attached Files:

    • 20170109113542_1.jpg
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  6. Deleted member 160369

    Deleted member 160369
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    Thanks for the report. I'll check the first and fix the second right away.
     
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  7. HumanTarget

    HumanTarget
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    Thank you, I fixed it.
    Also sad that not a single trailer in game is wide enough for the monster truck with transport wheels?
     
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  8. Deleted member 160369

    Deleted member 160369
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    Just you wait... :cool:
    --- Post updated ---
    Uploading quick fixes to the issues reported by @acapaldi. Thank you.
    --- Post updated ---
    File updated.
     
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  9. enjoyinorc6742

    enjoyinorc6742
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    currently trying to test a couple things
    --- Post updated ---
    ran cab first into the car and poof. would making it attach at only 4 points help or how is it beamed?
    20170109220229_1.jpg
     
  10. Deleted member 160369

    Deleted member 160369
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    ... What? :confused:
     
  11. enjoyinorc6742

    enjoyinorc6742
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    nevermind......(yay, i confused him lol)
     
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  12. VolticDragon

    VolticDragon
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    The mohawk?
     
  13. Deleted member 160369

    Deleted member 160369
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    Possibly, but not much I can do about it, the mesh is too simple to do anything but meshBreaking when stuff breaks.
     
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  14. Deleted member 160369

    Deleted member 160369
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    By the way, I'm likely uploading a small fix soon, some parts such as ETL's horns have collisions disabled due to a bug.

    Also, the floorpan nodegroup is still named "CRDTest", while it should be "CRD".

    While I'm at it, the update may include the chrome Mohawk Warrior, too.
     
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  15. enjoyinorc6742

    enjoyinorc6742
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    chrome bodies look amazing imho, mainly cause they're a bit different to the norm
     
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  16. Deleted member 160369

    Deleted member 160369
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    @gameboy3800's new Escalade skins (nVIDIA and AMD) are solid color, they are the perfect candidates for more chrome jobs. :)
     
  17. HumanTarget

    HumanTarget
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    (Alien Invasion is slightly chrome)
     
  18. Deleted member 160369

    Deleted member 160369
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    NEA is on CRD (I believe), the shell needs extensive Jbeaming to work properly though.
     
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  19. gameboy3800

    gameboy3800
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    i don't see the new skins in the most recent version. are they included yet?
    also the speedometer goes from 0 to 1 and back at random when at idle.
     

    Attached Files:

    • BeamNG2017-01-1011-31-07-91.png
    • BeamNG2017-01-1011-31-03-67.png
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  20. Deleted member 160369

    Deleted member 160369
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    No, not yet. Only the chrome Mohawk Warrior is ready, I may wait to get more skins done before I update the mod again.
    Thanks, I think I know why this is happening, I'll fix it right away. :)
     
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