[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Update RC3 available:

    - Various adjustments to damage and fire simulation.
    - Firestone Tires: revised tires parameters to prevent rim deformation on impacts.
    - Working RII lights. Both Red (Right Channel) and Yellow (Left Channel) are available from the Vehicle Customization Screen.
    - On-screen Input Maps.
    - RetroBigfoot Hot Wheels: this paint scheme now makes use of specular maps for metallic paint simulation.
    - RetroBigfoot Hot Wheels: new, solid white rims.
    - RetroBigfoot Hot Wheels: fixed dithering in the front bumper.
    - New Yellow paint scheme for Zombie (texture by @acapaldi).
    - New Red paint scheme for El Toro Loco (texture by @acapaldi).
    - El Toro Loco (Yellow) now uses a new and improved texture by @acapaldi.
     
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  2. christianzee2002

    christianzee2002
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    Whats are RII lights
     
  3. Deleted member 160369

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    The small amber spotlight you can see here.

    RII stands for Remote Ignition Interruption. It's a radio controlled device used to shut off the engine remotely in case of an emergency.

    When it's active, either the red or the yellow RII lights are on. The two colors are for the two different channels the device can operate on.
     
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  4. enjoyinorc6742

    enjoyinorc6742
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    so an hour and a half later and tis available. i saw a glimpse of the notes when you posted them. lol
     
  5. Deleted member 160369

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    Uploaded from home, had to hide the thread because I had to leave in order to return to work but the notes weren't done yet... :oops::rolleyes:;)
     
  6. enjoyinorc6742

    enjoyinorc6742
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    and a 4-link moved
    20170119082019_1.jpg
     
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  7. Deleted member 160369

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    Mhhh looks ok here, did your truck take any damage? Does it spawn with the link out of place?
     
  8. enjoyinorc6742

    enjoyinorc6742
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    it didn't spawn like that. i did it once before with RC2b. i like the fact that it can happen
    20170117224525_1.jpg
     
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  9. Deleted member 160369

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    Oh, ok. This has been kind of a troubled release, I thought I had fucked up the four links in the process.

    Glad to hear you like it, 4 links can snap out of place (but can't come off completely), as part of the massive revision to breakGroups in 3.0. :)
     
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  10. enjoyinorc6742

    enjoyinorc6742
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    i have found no issues other than it doesn't seem as powerful as before.
     
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  11. Deleted member 160369

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    That's likely just an impression. No major changes were made to the drivetrain, other than some small adjustments to friction for smoother power delivery. :)
     
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  12. christianzee2002

    christianzee2002
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    Did you ever fix the glitch on the the BKT tires (haven't tried on all of the tires) where on certin hard tire pops the wheels breaks and falls off when you stop.
     
  13. Deleted member 160369

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    Not a bug. Tires can pop as a consequence of wheel breakage, but can't be the cause of it.
     
  14. christianzee2002

    christianzee2002
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    oh okay, Have u ever thought of adding thermal simulation. (Not to be picky)
     
  15. Deleted member 160369

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    Yup, some basic thermals are in place, next "big" thing we want to implement is full thermals and exhaust simulation.
     
  16. acapaldi

    acapaldi
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    Quick bug report:
    - Yellow zombie standard seems to spawn without a texture or arms, armless version is working fine. (tried clearing cache, don't believe there is any conflict going on as the only mods I have enabled are some maps and the new version)
    20170119132839_1.jpg
     
  17. Deleted member 160369

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    Check if you have your separate pack installed alongside the main mod. :)
     
  18. acapaldi

    acapaldi
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    Doesn't appear to be, I thought so too, right now the only mod I have enabled is the CRD. Just to be sure I've removed my addon from the mods folder all together. Can anyone load up the scheme and see if theirs is working?

    Edit: Okay I might have found it, scheme is selectable from the parts menu,
    284160_20170119150127_1.png 284160_20170119145811_1.png
     
    #458 acapaldi, Jan 19, 2017
    Last edited: Jan 19, 2017
  19. Deleted member 160369

    Deleted member 160369
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    Works here.

    By the screenshot you posted before, looks like the game is failing to load the whole skin (hence the arms are missing).

    Let me check the materials file.
    --- Post updated ---
    Can you post the code of your local .PC file?

    Mine is correct:
    Code:
    {
    "vars":{
      "$damp_rebound_R":6500,
      "$tcase_overdrive":1.1,
      "$frontdiff_gears":3.2994,
      "$frontplanetary_gears":4,
      "$damp_bump_R_fast":5400,
      "$spring_F":12500,
      "$tirepressure_F":10,
      "$transgear_1":2.1111,
      "$damp_bump_R":3500,
      "$transgear_2":1,
      "$snrideheight_F":1.09,
      "$transgear_R":-2.1111,
      "$spring_R":15000,
      "$damp_knee_F":2.4,
      "$tirespring_R":602,
      "$tirespring_F":602,
      "$tirepressure_R":10,
      "$reardiff_gears":3.2994,
      "$gearratio":2.3202,
      "$damp_bump_F":3600,
      "$damp_knee_R":2.4,
      "$snrideheight_R":1.09,
      "$damp_rebound_F":5700,
      "$steeringrate_F":1,
      "$rearplanetary_gears":4,
      "$pressure":2.097,
      "$damp_rebound_F_fast":7800,
      "$damp_bump_F_fast":5400,
      "$damp_rebound_R_fast":7800
    },
    "format":2,
    "model":"CRD",
    "parts":{
      "CRD_planetaries_F":"CRD_planetaries_F",
      "CRD_transfer_case":"CRD_transfer_case",
      "CRD_steering_R":"CRD_linked_steering_R",
      "CRD_riichannel":"CRD_riichannel_right",
      "CRD_towhitch":"none",
      "CRD_flag":"none",
      "CRD_wheels_F":"CRD_wheels_F",
      "skin_Zombie_body":"CRD_skin_Zombie_Yellow",
      "CRD_differential_R":"CRD_differential_R",
      "CRD_tire_F":"CRD_tire_bkt_F",
      "CRD_wheeldata_R":"CRD_wheeldata_R",
      "CRD_fueltank":"CRD_fueltank",
      "CRD_transmission":"CRD_transmission",
      "CRD_supercharger":"CRD_supercharger",
      "CRD_wheeldata_F":"CRD_wheeldata_F",
      "CRD_swaybar_F":"CRD_swaybar_F",
      "CRD_driveshaft_R":"CRD_driveshaft_R",
      "CRD_differential_F":"CRD_differential_F",
      "CRD_wheels_R":"CRD_wheels_R",
      "CRD_chassis":"CRD_chassis_type_A",
      "CRD_swaybar_R":"CRD_swaybar_R",
      "CRD_steer":"CRD_steer",
      "CRD_planetaries_R":"CRD_planetaries_R",
      "CRD_driveshaft_F":"CRD_driveshaft_F",
      "CRD_steering_F":"CRD_steering_F",
      "CRD_engine":"CRD_engine",
      "CRD_body_type_A":"CRD_body_zombie",
      "CRD_tire_R":"CRD_tire_bkt_R",
      "CRD_suspension_R":"CRD_suspension_R",
      "CRD_suspension_F":"CRD_suspension_F"
    }
    }
    Possibly an outdated config?
     

    Attached Files:

    • zombie.jpg
  20. acapaldi

    acapaldi
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    Yep you're right, an outdated .pc file does seem to be it! One of my personal .pc files was conflicting with the one in the mod, I've deleted my personal .pc files and it's working fine. Sorry for the scare! :)
     
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