[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Front clip slowly (and tediously) taking shape.

    ** throws himself out of the window **
     

    Attached Files:

    • front_clip.jpg
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  2. Shelby 427

    Shelby 427
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    wow I missed a lot of stuff in the past 24 hours, I guess that's what happens when I play Team Fortress 2 all day XD, but back on track I'm excited for the spiked MaxD
     
  3. aman1127

    aman1127
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    Didnt scroll back for this issue so posting here. Is it normal for the middle of the chassis to be gone? (floating 4 links).Clearing the cache seems to fix it but i need to do that everytime now.
     
  4. erhminer

    erhminer
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    Truck note first I got to using it todays guys it fantastic second sorry about earlier (Ive seen too many projects go south hehe) aman didn't know you were in here and now I see what you were doing :p
     
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  5. Deleted member 160369

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    All done! Front clip structured + working headlights.

    Only textures left (currently using a GD27 texture, waiting for a proper 34).
     

    Attached Files:

    • all_done.jpg
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  6. erhminer

    erhminer
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    Dang! That looks fantastic!
     
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  7. aman1127

    aman1127
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    No problem. Cant wait to see everyone's reactions to this!
     
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  8. gameboy3800

    gameboy3800
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    noice
    --- Post updated ---
    are the spikes going to fall off all over the place like the real thing? :D
     
  9. Deleted member 160369

    Deleted member 160369
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    ...
     
  10. gameboy3800

    gameboy3800
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    just asking. if that's ever going to be a possibility, make them break off with a force in between that of the flag and hood falling off.
     
  11. Deleted member 160369

    Deleted member 160369
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    Well... It's "possible"... But that implies:

    - Separation of each spike to a myriad of indipendent meshes in Blender.
    - Indipendent naming and mapping to flexbodies for each spike.
    - Attachment beam structures for each spike.
    - Mini collision triangles for each spike.
    - A breakGroup for each spike.

    ... How about no? :rolleyes:
     
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  12. gameboy3800

    gameboy3800
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  13. VolticDragon

    VolticDragon
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    I predicted this. :p
     
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  14. Deleted member 160369

    Deleted member 160369
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    So did I... :(
     
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  15. gameboy3800

    gameboy3800
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    it was him i swear!
     
  16. enjoyinorc6742

    enjoyinorc6742
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    would it be possible to have just one spike but copy it and use node off-set?
     
  17. Deleted member 160369

    Deleted member 160369
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    Nope. That's not how it works.
     
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  18. Max8Adam

    Max8Adam
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    I hope we can get the new Max-D spiked skins and the new GD
     
  19. Shelby 427

    Shelby 427
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    I'm not that picky when it comes to the spiked max D, although that would be cool, but I'm fine with the hood coming off for now
     
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  20. HumanTarget

    HumanTarget
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    Could you imagine if Grave Digger wasn't even the special surprise?! :eek: :p
     
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