[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Both engine and transmission are adjustable.

    Current stock power and torque ratings are spot on. Top speed right now exceeds the record top speed set by Raminator by quite some margin, and the truck can even climb over vertical obstacles with ease.
     
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  2. mydoomfest56

    mydoomfest56
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    hows the spikey max-d ?
     
  3. VolticDragon

    VolticDragon
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    Still needs a bit more work. Body work, lights, etc. Some naming things would also need fixed.
     
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  4. gameboy3800

    gameboy3800
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    is there a download for enjoyniorc's skins like bulldozer or gdtl? i seem to have misplaced mine.
     
  5. enjoyinorc6742

    enjoyinorc6742
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    still up or they should be
     
  6. Deleted member 160369

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    Just a heads up: next update (will probably upload it tomorrow in the morning) will break all add-on packs.
     
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  7. Alewyx

    Alewyx
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    Will it include the Silverado? And is it possible to make Bigfoot 5?
     
  8. gameboy3800

    gameboy3800
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    i can't find it. can you reup or point me to the right post where you had it before?
     
  9. HumanTarget

    HumanTarget
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    Yeah... cant wait. :(
     
  10. Deleted member 160369

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    Update will include some reorganized parts and materials (see picture).

    To get your pack working properly, you'll need to update your materials file and redo presets to include the new parts.
     

    Attached Files:

    • update.jpg
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  11. HumanTarget

    HumanTarget
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    Im sure that will be a joy to do. :p Oh well, as long as its for the good of the mod.
     
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  12. Deleted member 160369

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    You're telling me, I just finished materials and presets for all 60 configurations included in the main mod... :p
     
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  13. enjoyinorc6742

    enjoyinorc6742
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    https://beamng.com/threads/paint-jobs.33370/
    --- Post updated ---
    not going to happen. unless if someone is willing to do the J-beam work for the bodies, F2YS just wants the hoods of every body
     
  14. VolticDragon

    VolticDragon
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    There's that, and the fact that there's not really a way we could realistically simulate the way the body should break in BeamNG. The fiberglass doesn't break apart the way it does it real life, and it just wouldn't look that great, to be honest. Factor in the questionable stability, and it all adds up to that it's just not doable right now.
     
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  15. Deleted member 160369

    Deleted member 160369
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    Please, not this again? :(
     
  16. enjoyinorc6742

    enjoyinorc6742
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    sorry, just trying to state a reason why you don't want to. now about that update, can you post what has changed that will make add-on packs break?
     
  17. crankyrai

    crankyrai
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    Yeah noobs, Leave F2YS the awesome mod dev who should be rich to make mods. I'd like to see you make a better mod than this.
    --- Post updated ---
    I am ready for excaliber too, :p
     
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  18. Deleted member 160369

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    - Exhaust headers are now separate parts. Previously created presets would spawn withouth headers, which causes a Fatal Vehicle Exception since the exhaust chain is incomplete. This is still WIP, so it might not make it into the next update yet.
    - Part names for both front and rear rims changed: old presets would spawn withouth wheels.
    - Some materials were renamed (the existing rim, in particolar), which might limit the functionality of custom skins/skin packs.
     
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  19. enjoyinorc6742

    enjoyinorc6742
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    would ONLY affect 1 skin of mine and that would Smokin' Bull, with the rim color. and this is why I DON"T use presets.
     
  20. Deleted member 160369

    Deleted member 160369
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    3.0 RC8

    - Ford Raptor: new visible windshield mesh.
    - New paint scheme for the Raptor body: (Classic) Bigfoot 19 (body texture courtesy of @acapaldi).
    - New paint scheme for the Raptor body: Firestone Bigfoot (body texture courtesy of @Mark Colineri). This new paint scheme doesn't replace the previous version already available.
    - New paint scheme for the Raptor body: Summit Bigfoot (body texture courtesy of @Mark Colineri).
    - Bigfoot 19 is now the default paint scheme for the Raptor body.
    - Most paint schemes for the Raptor body now sport a glossy, silver chassis finish for consistency.
    - Improved specular maps for Lucas Oil Bigfoot.
    - Blue Thunder: this paint scheme now makes use of specular maps for metallic paint simulation.
    - New unbeadlocked rim option available for Firestone tires.
    - Fixed exhaust pipe rattles at low RPM.
    - Updated download for the Gavril D-Series cab adaptation by @acapaldi.
    - Updated download for Gabe The Dog by @Fen.

    - Gas Monkey Garage now sports a jet black chassis and 4-links.
    - Gas Monkey Garage: fixed various mesh misalignments.
    - Gas Monkey Garage: default ride height lowered.

    Please remember to clear cache before launching the game!
     

    Attached Files:

    • fleet.jpg
    • bigfoot19.jpg
    • unbeadlocked.jpg
    • gmg.jpg
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