[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Of course I can. :cool:
     

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  2. enjoyinorc6742

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    did that eliminated the issue where the tire would get caught in the wheel and break it off?
     
  3. Deleted member 160369

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    Likely so, since it now spawns at ground level. :)

    EDIT - Not really, but the spawn point seems to be higher, and vehicles spawn is much faster.
     
  4. enjoyinorc6742

    enjoyinorc6742
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    i'm talking this (near the end of the video)
     
  5. Deleted member 160369

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    Yeah I know, altough that's not a bug with the truck, but rather a side issue of the new spawning method introduced in 6.0.
    --- Post updated ---
    So, tires are being configured like this:

    - BKTs will stay as they are now. Relatively light, low traction, easy to pop.
    - The 3D model for Goodyears looks almost uncut, so Goodyears will be harder to pop, heavier than BKTs, with better traction.
    - Firestones will be similar to Goodyears, albeit lighter (they're narrower).
    - Ukraine will be light as BKTs, but feature the best traction of them all.
     
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  6. enjoyinorc6742

    enjoyinorc6742
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    tested the bigfoot out and so far, i'm impressed with how much better the traction is. usually i end up sliding like i'm on snow with the BKTs
    20161212222735_1.jpg
     
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  7. Deleted member 160369

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    The new wheel system is ready. :)
    --- Post updated ---
    Also Mohawk Warrior's hair is gaining some proper beam structure for improved animation/deformation. :)
     

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  8. enjoyinorc6742

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    anything new?
     
  9. Deleted member 160369

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    ;)
     

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  10. Deleted member 160369

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    I'm also trying to implement flags.

    We had something in the works already, but the flag looked bad and flapped awfully...

    I decided to start from scratch in order to use one of @ROCKGODBOSS's meshes, trying to get better results with cloth simulation this time.
     
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  11. enjoyinorc6742

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    I don't think any of the base game vehicles have cloth simulation so if you can get it right, we'd all be happy
     
  12. Deleted member 160369

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    I got my (big :D) feet wet with Zombie's tie.

    Now that's a fairly simple structure when compared to a flag, but I believe I can pull this off. :)
     

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  13. enjoyinorc6742

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    As the saying goes "no sacrifice, no victory". Speaking of which I need to watch the 2007 TF movie again
    --- Post updated ---
    What hoods are done?
    --- Post updated ---
    Imo, the flag should be lower. Some trucks ran two flags and some run the on the rear bumper/bowtie/thingy
     
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  14. Deleted member 160369

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    F150, F150 ext, Escalade, El Toro Loco, Zombie. Donkey Kong only partially but almost done.
    You have a point.

    I took this as a reference:

    ... but yeah, there's a huge variety of other placements that might work better, expecially with certain body types. :)
     
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  15. enjoyinorc6742

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    Also use blue thunder (superduty) and the great clips Mohawk warrior as references too
     
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  16. ROCKGODBOSS

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    Grave Digger has it mouned on the bumper. But great idea and progrees ;)
     
  17. Deleted member 160369

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    How about this?

    Positioned on the "bumper", it's immediately compatible with all bodystyles.
     

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  18. enjoyinorc6742

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    I'd say a bit lower and its perfect. I'd say have that available on both chassis, and 3 bed mounted ones available on chassis A (two or a one respectively)
     
  19. Deleted member 160369

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    Needs more triangles. And proper collisions... And a texture...

    But I'm getting there. :)
     

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  20. enjoyinorc6742

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    Nice. Also, is the bigfoot body front clip breakable?
     
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