[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    Fenders... :)
     

    Attached Files:

    • fenders.jpg
  2. supercharge71

    supercharge71
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    That was quick! Nice job
     
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  3. gameboy3800

    gameboy3800
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    nice :) when can i break the game physics with it?
     
  4. Deleted member 160369

    Deleted member 160369
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    Very likely.

    The truck is around BelAZ levels of complexity. Takes a couple of seconds to explode into a trillion pieces on impact... :cool:
     
  5. gameboy3800

    gameboy3800
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    i love it! don't change it!



    jk :)
     
  6. Shelby 427

    Shelby 427
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    nice, I knew Cohen had priority over the Willman, since it's closer to being done, was just curious, model looks amazing though
    --- Post updated ---
    nice job, so it doesn't sound like much is left but time wise it's farther away than it seems
     
  7. Deleted member 160369

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    The pieces will fall down eventually...
     

    Attached Files:

    • pieces.jpg
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  8. Deleted member 160369

    Deleted member 160369
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    JBeam and collision triangles all finalized! :)
    --- Post updated ---
    Steer Clear, repo version.
     

    Attached Files:

    • jbeam.jpg
    • steerclear.jpg
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  9. mydoomfest56

    mydoomfest56
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    sounds like you finished the raptor
     
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  10. Deleted member 160369

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    Almost.

    Cleaning and packing things up. :)
     
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  11. Sonar118

    Sonar118
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    Can't wait to see, thank you to everyone working on these trucks!
     
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  12. Blijo

    Blijo
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    screenshot_00880.png screenshot_00881.png screenshot_00882.png
    Made a skin, overwrites Original files for now but that will be fixed :p
     
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  13. supercharge71

    supercharge71
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    Question about the trucks, is the parking brake functional? Im guessing no because transporting is a bit of a fun deal lol the trucks love to roll, with transbrake on the truck likes to roll forwards.
    20170409210553_1.jpg Just need some tie downs XD
     
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  14. Deleted member 160369

    Deleted member 160369
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    Nope.

    Omitted on purpose - real trucks don't have one, they're usually held in place with wheel chocks.
     
  15. Max8Adam

    Max8Adam
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    Hey f2ys, when will the Raptor body be ready for downloads. Not trying to rush at all.
     
  16. Deleted member 160369

    Deleted member 160369
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    I don't know. Hopefully, very soon.
     
  17. enjoyinorc6742

    enjoyinorc6742
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    what is the path for the bodies to show up? would like to know so i can prepare.
    and a suggestion. can we release all the bodies separately and just have them with one skin then replace them when they become breakable (if they'll ever become breakable)?
     
  18. Shelby 427

    Shelby 427
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    a thought came to my head...so I was wondering if the hood still has one point holding it on or if you added another point
     
  19. enjoyinorc6742

    enjoyinorc6742
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    is it submitted yet?
     
  20. Matchbox201

    Matchbox201
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    Still using CRD, but that might have to be changed for repository... I don't know if BeamNG will allow it called "CRD Monster Truck" which could be open to legal contest from CRD Mfg Inc.
    Not sure how Flying2YourSoul wants to release bodies - so far we have just the one big add-on pack with all of the bodies. Probably just do that to begin with.
    There are technically many points holding it on, but only one break-group that controls the breakage. That's a pretty good thought actually. The hoods might benefit from some things F2YS has been doing with the other panels. We could add more points if you guys don't mind waiting a couple extra weeks ;) (maybe we'll look at that another time)

    Not yet that I know of, but probably Very Soon™ F2YS should be back around soon to confirm it's status.
     
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