I was saying that I'm patient, the F40 Bolide came out yesterday and I was stating that I waiting months for it, as an example of how patient I am
How hard would it be to add a driver? some of the other mods have a Stig option for example....any driver suit gfx available?
I know this, I was tired when I wrote that comment, just had 2 tests in one class period, which was complete and udder bs, (55 questions in 30 minutes, surprised I finished it, had to use eurobeat and hidden earbuds but I did it) and just wanted to sleep, that comment was the last thing I did that day, I have not gotten much sleep since then
heres my freestyle with the beta digger, I love it so much! But I was wondering if the panels can be weakened just a bit to be able to peel off almost like this (0:30)
I haven't tried the new grave digger yet, but i did put a jbeam on grave digger on the old crd and got it quite close to that if remember correctly, the panels fell off quite easily together when it first got detached one place, however the old jbeam was rotated wrongly by 90 degrees so that jbeam wouldn't work now without quite some work,
you know what's great? sometimes they loosen the bodies to have them fly off intentionally, and we can do that in Beam, I love being able to break a few nodes to loosen the body just to shake it off during a run,idk what it is, I guess having panels flopping around makes it interesting
They could. Mesh is too high-density/high poly for that though, without some rigidifiers spiking and glitching were massive. Only way to prevent this is to limit deformation (with limiters and rigidifiers) or to have a much denser jbeam to match the mesh polyflow. Second solution is not optimal.
sometimes spiking is caused when som vertices are further out then the jbeam, moving the outer nodes slightly outside can reduce it alot, basically making the jbeam slightly bigger than the mesh, also i beleve having all the nodes slightly offset outside the mesh can also improve it alot, and of course if grouping is wrong it can also mess up the mesh trying to move with the wrong nodes.
Nevermind. Fiberglass doesn't really flap around, unless heavily cracked - as seen in the video. I'd rather have mild deformation and predetermined "cracking" points where the mesh parts are separated, as it is now, instead of soft, deformable panels that behave like malleable material. More realistic, in my opinion.
according to youtube he left 6 months ago, as his last video on BeamNG was 6 months ago, tbh I didn't even notice, I thought he was active and not posting comments, just got on to see what was up and left like I do sometimes
I'm not sure if this is necessary or needed, but I apologize for advertising this group in my videos. Even though Flying gave me the ok to do so, i should have thought of what would become of it. now this group is bloated and filled with completely inactive users that do not even help with the new betas or anything like that. this section of the group is a shell of its former self. It's sad. and i'm sorry.
No need to apologize: you did the right thing back then. The group is a shell of its former self because its finality changed. Once, it was our own subforum for everything monster trucks. Now we have two distinct groups with very specific roles. Development of the mod is likely not that attractive to most users.