Indeed. Although Klayton's body has the most skins (I believe I might have ported them all by now, bar a couple of them that were atrociously bad).
Sort of, IRL theres a seprate mold for the CRDs and they have been made in ROR, (MAXD yellow and gold) but the red and grey are mapped the same so the textres are swapable.
If I remember correctly, @ROCKGODBOSS's mesh for Spiked Max-D fits the CRD chassis quite well. Besides, there are CRD-based Spiked Max-Ds so, it's perfectly plausible. If he agrees, I might well add it, I have the mesh ready to slap on the chassis already.
Zona does NOT want this (or the other) in a public release so no distributing it anywhere, K? Oh and he said to call him Zona.
Ah well, if the COTY skins are removed, there won't be any info file for me to credit him as Zona anyway.
Minor update to the WIP version: - New paint scheme for the F150 body: Monster Energy (body texture courtesy of acapaldi). - Reorganized the Monster Energy presets. - Corrected a few errors in the info files. - Adjusted the diameter of the rim support structure in the pressureWheels code to prevent undesired deformation. - Made preparations to the introduction of couplers/tow hitches. Download in first post.
Mk, after lastest testing I have my results (lol) Tires are spot on Flags break off too easy Bigfoot+Firestones+flag=awesome If you want some unbeadlocked rims I have some I used on my trucks that should fit all these tires just fine.
He is definitely in some hot water there I think I can fix it, I have an idea what may be the cause. Thanks for pointing it out...I don't venture out to seas with the trucks too often
this is annoying me tire decided to catch the concrete divider and completely explode within a second
For what, exactly? Duallys, or the black skin? Mind you this screenshot is like 2-3 months old... Neither of those were meant for release, even if the plain skin once was, accidentally.
Duallys are unfinished. They were meant as a proof of concept, there's no visual connector between them, and now that we have a fully breakable suspension they would also require some strengthening to work, or they'll rip your axles away as you brake. EDIT - Screenshot FTW.
What do you mean? Blender allows multiple UV mappings, but the mesh won't show up properly in BeamNG if they're all mapped to the same material.