[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. enjoyinorc6742

    enjoyinorc6742
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    Would allow for more skins without the hassle of porting them over
     
  2. Deleted member 160369

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    Indeed. Although Klayton's body has the most skins (I believe I might have ported them all by now, bar a couple of them that were atrociously bad).
     
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  3. Iro

    Iro
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    Would the Spiked Max-D fit the CRD/Cohen? (Not realistic but for the fun)
     
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  4. ROCKGODBOSS

    ROCKGODBOSS
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    Sort of, IRL theres a seprate mold for the CRDs and they have been made in ROR, (MAXD yellow and gold) but the red and grey are mapped the same so the textres are swapable.
     
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  5. Deleted member 160369

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    If I remember correctly, @ROCKGODBOSS's mesh for Spiked Max-D fits the CRD chassis quite well. Besides, there are CRD-based Spiked Max-Ds so, it's perfectly plausible.

    If he agrees, I might well add it, I have the mesh ready to slap on the chassis already.
     
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  6. ROCKGODBOSS

    ROCKGODBOSS
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    Zona does NOT want this (or the other) in a public release so no distributing it anywhere, K?

    Oh and he said to call him Zona.
     
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  7. Deleted member 160369

    Deleted member 160369
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    Ah well, if the COTY skins are removed, there won't be any info file for me to credit him as Zona anyway.
     
  8. Deleted member 160369

    Deleted member 160369
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    Minor update to the WIP version:

    - New paint scheme for the F150 body: Monster Energy (body texture courtesy of acapaldi).
    - Reorganized the Monster Energy presets.
    - Corrected a few errors in the info files.
    - Adjusted the diameter of the rim support structure in the pressureWheels code to prevent undesired deformation.
    - Made preparations to the introduction of couplers/tow hitches.

    Download in first post.
     
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  9. ROCKGODBOSS

    ROCKGODBOSS
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    Mk, after lastest testing I have my results (lol)

    Tires are spot on :)

    Flags break off too easy

    Bigfoot+Firestones+flag=awesome

    If you want some unbeadlocked rims I have some I used on my trucks that should fit all these tires just fine.
     
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  10. enjoyinorc6742

    enjoyinorc6742
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    *fuel tank touches water *fuel tank erupts into flame
    20161220200324_1.jpg
     
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  11. Matchbox201

    Matchbox201
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    He is definitely in some hot water there :)

    I think I can fix it, I have an idea what may be the cause. Thanks for pointing it out...I don't venture out to seas with the trucks too often :D
     
  12. enjoyinorc6742

    enjoyinorc6742
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    this is annoying me
    20161220195105_1.jpg
    tire decided to catch the concrete divider and completely explode within a second
    20161220192659_1.jpg
     
  13. christianzee2002

    christianzee2002
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    Can u send us a download link for this please
     
  14. Deleted member 160369

    Deleted member 160369
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    For what, exactly? Duallys, or the black skin?

    Mind you this screenshot is like 2-3 months old... Neither of those were meant for release, even if the plain skin once was, accidentally.
     
  15. christianzee2002

    christianzee2002
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    Sorry the duallys
     
  16. Deleted member 160369

    Deleted member 160369
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    Duallys are unfinished.

    They were meant as a proof of concept, there's no visual connector between them, and now that we have a fully breakable suspension they would also require some strengthening to work, or they'll rip your axles away as you brake. ;)

    EDIT - Screenshot FTW.
     

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  17. christianzee2002

    christianzee2002
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    Oh okay:):):)
     
  18. enjoyinorc6742

    enjoyinorc6742
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    since i haven't gotten an answer, i'll ask here. can you use a body with two UVs?
     
  19. Deleted member 160369

    Deleted member 160369
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    What do you mean?

    Blender allows multiple UV mappings, but the mesh won't show up properly in BeamNG if they're all mapped to the same material.
     
  20. enjoyinorc6742

    enjoyinorc6742
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    one for the body
    EarthShakerSub.png
    one for the emblem and grille.
    EarthShakerSub2.png
    --- Post updated ---
    and the .dae file
     

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