Re: AT-TE Remastered Model entirely in game, and working on JBeam structure. All node groups set up. \o/ - - - Updated - - - Optional (selectable from parts selection) rear steering operational.
Re: AT-TE Remastered Long gone are the days of racing this with a Agora R, police dodge and a red grand cherokee.. oh the memories. Nice vehicle tho
Re: AT-TE Remastered Oh wow the nostalgia is strong with this one. So many good memories :*) Glad to see you over here in beamng, this looks incredible! The texture work on it is top notch
Re: AT-TE Remastered Thanks a lot guys Lights are working, but i have 2 problems with them: - They are not making those beautiful big flares like the stock vehicles, but much smaller ones - they are not actually projecting any light into the scene I set them up via materials, and GlowMaps. What am i missing?
Re: AT-TE Remastered For flares you need to use "Spotlight Props". Have a look into the official vehicle headlights' Jbeam. You will find a section at the top about props, and then spotlights with the flares option
Re: AT-TE Remastered I apologize about my post earlier, i figured it was just another RoR "conversion" with no intent to actually finish with screenshots from Ror. Youve done a really good job with this, and i certainly look forward to having some fun with it. Kudos dude!
Re: AT-TE Remastered Yup, they actually emit light, and has indicators as well 14ramosr: i am the original creator of the RoR one as well.
Re: AT-TE Remastered I think it should be a bunch larger than it is, since the actual thing was a whole lot bigger. But it does look great! Can't wait for it to come out!
Re: AT-TE Remastered Hello! Another strange error! When i add a "camerasInternal" section, the vehicle sort of freaks out. No engine sound, no steering, some beams contract for no reason. Regardless if i have actual camera specified, or just the empty section. What the hell can this be? If i comment it out, and reload, the vehicle is fine.
Re: AT-TE Remastered Programming the legs movement is very hard, if not impossible in BeamNG. Making it wheeled is pretty much the only way to get it into the game.
Re: AT-TE Remastered Seems the exact problem im having is, that upon having a camerasInternal section, my hydros immediately contract to 0 on vehicle spawn. Like WTF? Also, engine sound still missing, but i can accelerate. How does cameras affect hydros in any possible way?