Outdated AT-TE Remastered 1.0

Super heavy Star Wars inspired vehicle

  1. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Model entirely in game, and working on JBeam structure. All node groups set up. \o/

    screenshot_00002.png screenshot_00005.jpg screenshot_00001.png

    - - - Updated - - -

    Optional (selectable from parts selection) rear steering operational.
    screenshot_00007.png
     
  2. Nadeox1

    Nadeox1
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    Re: AT-TE Remastered

    It's beautiful :')
     
  3. Dummiesman

    Dummiesman
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    Re: AT-TE Remastered

    Mod of the year 2015
     
  4. Jujune

    Jujune
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    Re: AT-TE Remastered

    Wow this Thing is epic. I never seen it in ror, i really have missed something :eek:
     
  5. blue22111

    blue22111
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    Re: AT-TE Remastered

    I quite look forward to this mod being released.
     
  6. Atomix

    Atomix
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    Re: AT-TE Remastered

    Long gone are the days of racing this with a Agora R, police dodge and a red grand cherokee..
    oh the memories.
    Nice vehicle tho
     
  7. Hondune

    Hondune
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    Re: AT-TE Remastered

    Oh wow the nostalgia is strong with this one. So many good memories :*)

    Glad to see you over here in beamng, this looks incredible! The texture work on it is top notch
     
  8. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Thanks a lot guys :)

    Lights are working, but i have 2 problems with them:
    - They are not making those beautiful big flares like the stock vehicles, but much smaller ones
    - they are not actually projecting any light into the scene

    I set them up via materials, and GlowMaps. What am i missing?

    screenshot_00006.png screenshot_00008.png
     
  9. Nadeox1

    Nadeox1
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    Re: AT-TE Remastered

    For flares you need to use "Spotlight Props".
    Have a look into the official vehicle headlights' Jbeam. You will find a section at the top about props, and then spotlights with the flares option :)
     
  10. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Thanks, Nadeox1, it's fully working now \o/

    screenshot_00009.png
     
  11. Dummiesman

    Dummiesman
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    Re: AT-TE Remastered

    Also make sure they face the correct direction so they emit light properly :)
     
  12. Jujune

    Jujune
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    Re: AT-TE Remastered

    Does it have indicators? :rolleyes::p
     
  13. 14ramosr

    14ramosr
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    Re: AT-TE Remastered

    I apologize about my post earlier, i figured it was just another RoR "conversion" with no intent to actually finish with screenshots from Ror. Youve done a really good job with this, and i certainly look forward to having some fun with it. Kudos dude!
     
  14. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Yup, they actually emit light, and has indicators as well :)

    14ramosr: i am the original creator of the RoR one as well.
     
  15. SuperNoob05

    SuperNoob05
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    Re: AT-TE Remastered

    Just imagine this thing driving in front of you and than just indicate.
     
  16. RageBull

    RageBull
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    Re: AT-TE Remastered

    I think it should be a bunch larger than it is, since the actual thing was a whole lot bigger. But it does look great! Can't wait for it to come out!
     
  17. Gonzo18

    Gonzo18
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    Re: AT-TE Remastered

    isnt the AT-TE Six legged and not wheeled ? 0.0
     
  18. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Hello!

    Another strange error! When i add a "camerasInternal" section, the vehicle sort of freaks out. No engine sound, no steering, some beams contract for no reason. Regardless if i have actual camera specified, or just the empty section. What the hell can this be? If i comment it out, and reload, the vehicle is fine.
     
  19. SuperNoob05

    SuperNoob05
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    Re: AT-TE Remastered

    Programming the legs movement is very hard, if not impossible in BeamNG.
    Making it wheeled is pretty much the only way to get it into the game.
     
  20. Enterprise-E

    Enterprise-E
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    Re: AT-TE Remastered

    Seems the exact problem im having is, that upon having a camerasInternal section, my hydros immediately contract to 0 on vehicle spawn. Like WTF? Also, engine sound still missing, but i can accelerate. How does cameras affect hydros in any possible way?
     
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