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Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. Murtaza Hashwani

    Murtaza Hashwani
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    Sep 29, 2022
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    9
  2. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Dec 17, 2017
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    I have no idea. I only started after the old blend system was discontinued for internal dev.

    As for remembering what unused samples may have been removed from the game up to the beginning of 2021...... ummmmmm....... we change EQ's, loop points, split long samples into smaller ones... and for me personally even though we use source control, rather than over-write files, I tend to create a new one with an increased version number - but to remember specifically..... we currently have 13,000 sound files in the FMOD project - answering that question is impossible, without going through 100's of source control logs.
     
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    • Agree Agree x 1
  3. Exchy

    Exchy
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    "We’ve also made improvements to the audio filtering system"
    0 lines in whole changelog i found regarding this, which is a huge deal really
     
  4. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Oh thanks! We'll bugfix that changelog asap, too many entries to keep track of properly o_O
     
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  5. Exchy

    Exchy
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    Any tutorial for adding a working variable for that filter stuff on any body or chassis or whatever it's bounded to?
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This works:
    Code:
              "variables": [
                    ["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
                    ["$acabinfiltercoef","range", "", "Global Sounds Override", 1, 0, 1, "Interior Muffling Coef",   "How muffled the interior is",      {"minDis":0, "maxDis":100}],
                    ["$arattlemodifier", "range", "", "Global Sounds Override", 1, 0, 1, "Interior Rattle Modifier", "How much rattle heard in interior",{"minDis":0, "maxDis":100}],
                    ["$adampingmodifier","range", "", "Global Sounds Override", 1, 0, 1, "Interior Damping Modifier","How damped the interior sound is", {"minDis":0, "maxDis":100}],
                ],
            "interiorSounds": {
                    "$*rattleModifier": "$arattlemodifier",
                    "$*dampingModifier":"$adampingmodifier",
                },
            "sounds": {
                    "cabinFilterCoef": "$acabinfiltercoef",
                },
     
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  7. Exchy

    Exchy
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    yo, you're hero dude, thanks
     
  8. Turbo49>

    Turbo49>
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    How do you know where you should put these lines ?
     
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    They should work anywhere
     
  10. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Code:
                "interiorSounds": {
                    "$*rattleModifier": "$arattlemodifier",
                    "$*dampingModifier":"$adampingmodifier",
                },
    This has no functionality, please don't use it. I have removed these leftovers from the GM.
     
  11. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Basically, take the ATV as an example, in the main body jbeam we set:

    "sounds": {
    "cabinFilterCoef": 0.0
    }

    This sets the filter and reverb to 100% dry / 0% wet (so no filter or reverb)

    Then in the cage, glass and panels jbeams we are adding some filtering and reverb to a total of 0.5, so 50% dry / 50% wet, using

    "sounds": {
    "$+cabinFilterCoef": 0.xx (where xx is a small value like 0.03 - this will change depending on how many panels, how many windows there are etc)
    }

    This is NOT directional. It is really a quick fix for the open top off-roaders, and will likely be phased out once we have ray casting.
     
    • Agree Agree x 1
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Leftovers are not removed as of 0.27, didn't know it wasn't working anymore
     
  13. FFIVGUY

    FFIVGUY
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    What's happening as far as the new tool?
     
  14. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Nothing more on this atm.
     
  15. FFIVGUY

    FFIVGUY
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    ok
     
  16. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Well, it never did anything in the first place. :)
     
  17. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Then I must have been imaging things, I was sure it worked lol
     
  18. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Yea, I'm afraid that is the case... :D
     
  19. FFIVGUY

    FFIVGUY
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    Will we ever get proper water sounds? As far as collision and stuff?
     
    • Agree Agree x 2
  20. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    It's certainly on the list.
     
    • Like Like x 7
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