If i write 15 in main gain does audio go above 10 ? Also will there be a working onload and offload gain for custom sounds in the future?
No, the system can't go above +10dB. I can't see why onload/offload has been ommited for custom sounds (which feed in to FMOD). Before my time, so I'll investigate. This will be the same thing smod92 on the discord server has been mentioning I presume.
OK, I just set the Sunburst to use the old original i4 blend (which uses the custom flac files) and offLoadGain is working. The only odd thing is the idle is adjusted with onLoad not offLoad, so I'm not sure what problem you're talking about here?
The custom modded sounds dont have their offload and onload change in ingame audio debug afaik and i meant If i write 15 in jbeam file main gain does audio go above 10 as i already knew you cant write higher number than 10 in in game audio debug ?
You said "Also will there be a working onload and offload gain for custom sounds in the future?" - this works. It may not work in the app. The app is out of date TBH since we started added additional gain and EQ functionality to the exhaust jbeam files. The system can't go above +10dB so there's absolutely no point any value above +10 being mapped.
But i meant in the audio debug since it makes it easier and quicker to mod the sounds. I was aware it worked by typing numbers in the file.
As I said, it may not work in the app. To be honest, you have the car loaded up, you have the engine jbeam loaded in a text editor. You change the load value in the text editor, save, reload the physics and hear the result... all in a matter of seconds... so from a priority point of view, the app saves a little time but I don't see this as being a huge issue/high priority. That's how we do it.
I noticed that you guys are top supporters of engine sim. Does the talks and stuff with Ange have any bearing on the tool for engine sweeps that you guys were developing?
Except those sound modifiers in exhaust, in turbo, in block. You simply have to clear all of that before you get the desired numbers (not the best idea except exhaust)
Yeah, of course. You need to have a clear idea of what your lowest spec and highest spec model should sound like - and you can use the app to help with that, write those values down, but all of the interpolation stuff between the two is really trial and error working with the jbeam files. At least the app helps you work out where you want to go. If you think of it as no more than that, it has valuable job to do.
When the listener is looking directly at the output of the exhaust (where the exhaust is pointing), this is where the sound is fullest. As the listener moves away from the direction that the exhaust is pointing, it will become more muffled. When at distance (around 120m+), there is also a volume aspect. The exhaust is louder when the listener is facing the exhaust output.
I just made an engine sound mod, but the volume is very low compared to the samples and it sounds odd when I accelerate especially when I floor it. It gets quieter when I accelerate and sounds to low pass for the samples even though I reset the engine audio debug to 0
Are there any plans on additional suspension sounds or for the current ones? Regarding interior muffling and stuff.
And I have a question! Why is it made so that some sounds are not heard inside the car, for example: the sound of the transmission in reverse! Why completely exclude sounds if you are inside or outside? Maybe you should just adjust the level of sounds depending on the view?