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Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. 440cid

    440cid
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    To improve immersion, BeamNG could add another sound emitter at exhaust. Currently sounds are only coming from the car engine.

    I hope what meant by "One might be able to modify this later on to apply different kind of filters to the set of sounds" is to support multiple sound emitter as well as applying filters/equalizers/post processing effects.
     
  2. Confused_Deer43

    Confused_Deer43
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    i'd like to suggest to remove the pitch shift from the wind sound. it's just totally unnatural and a gradual increase in volume with speed would sound far better.
     
  3. Darren9

    Darren9
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    Aug 5, 2013
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    You might know this already with it being wip but I'm getting some strange effects like the engine sounds sticking to the map and not the car after a reset and continuing in the splash page with no map open when trying to have several motors in one vehicle each with it's own soundconfig.
     
  4. Nyan2Fast4U

    Nyan2Fast4U
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    Aug 4, 2013
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    Really stupid, and it might be a "me" issue, but I found that if the tire squeal sound is playing when you stop a replay and get back into playing, the sound won't stop until you make them squeal again. (Did anyone understand this? Horrible phrasing, I'm sorry).
     
  5. stenyak

    stenyak
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    Noted, thanks for the reminder.
     
    YellowRusty likes this.
  6. DD-Indeed

    DD-Indeed
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    Jun 22, 2016
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    Any plans for putting more audio sliders ? Currently, I personally would want to change some of the sound levels. When having multiple AI cars running alongside you, it's impossible to hear your own engine because the other engine sounds overlap it and that makes the shifting/throttle usage a bit hard, since you need to constantly stare at the revcounter.
     
  7. gtoredga

    gtoredga
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    Jan 15, 2017
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    The thing that I don't like is when there are no doors in the car you still can hear like the car is sealed.
     
  8. DD-Indeed

    DD-Indeed
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    As already mentioned on the feedback thread, here's some audio fixes you should do:

    - Currently, the engine sounds sound very muffled, they were much more clearer on the previous version update.
    - Turbo sound is definitely very loud, like ''jet engine'' loud.


    Also, for later updates, you should put these addons:

    - Sliders for AI-car volume and Turbo volume (or at least, if those could be edited from the configs files manually, that would be enough for me at least)
    - Noise difference regarding of the exhaust system you've having (muffled one for the full exhaust system and more distorsion/backfires when you remove the exhaust)
    - Better and more sharper intake sounds of the engines (this again would change when changing between different intake filters, etc, etc)
     
  9. Nadeox1

    Nadeox1
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    As mentioned in multiple places, that's a bug.
    We are working on a hotfix.
     
    Akamaru likes this.
  10. DD-Indeed

    DD-Indeed
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    Yeayea, but since I had other suggestion, I wrote it over here as well. :)
     
  11. Shitbreak

    Shitbreak
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    Dec 12, 2016
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    I'd like to just say that the new engine sounds are awesome and increase playability tenfold, and give my thanks to the devs for their efforts.

    I would echo the previous comments about muffled sounds although so far I've only noticed this with the six cylinder engines. Not so bad in interior view but if I'm driving a hot Pessima in rear view I wanna hear that V6 sing :)

    Thanks again for your efforts devs, and for bringing us this brilliant game.
     
    Nadeox1 likes this.