1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603

    Attached Files:

    • 2024-06-281.png
    • 2024-06-282.png
  2. 48N32G

    48N32G
    Expand Collapse

    Joined:
    Jun 29, 2024
    Messages:
    2
    Heya Guys! im new to this all, and for now im trying to make custom sound for bastion, but there's one thing i have to ask you guys about... does anyone know where do i find where to replace "V8_cross_02_engine" with the name of my file? in the vehicle folder there is no engine.jbeam file......
    THANKS A LOT!!!!
     
    • Like Like x 1
  3. Joey Auburn

    Joey Auburn
    Expand Collapse

    Joined:
    Oct 25, 2020
    Messages:
    25
    common\vehicles\common\engines\bastion
     
    • Like Like x 1
  4. 48N32G

    48N32G
    Expand Collapse

    Joined:
    Jun 29, 2024
    Messages:
    2
    Thank you, bro!
     
    • Like Like x 1
  5. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    I'm just an amateur when it comes to explaining sound designing, but I think the soundtracks might have incorrect RPM values, causing dissonance between them.
     
  6. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
    That’s weird because when I was extract the samples I made sure the names were correct in the files and the numbers matched up in the blend file.
     
  7. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    --- Post updated ---
    Here is a showcase video of how the i4p_02000_endurance_engine sounds like, without any EQ and adjustments, except for "fundamentalGain".
     
    • Like Like x 1
  8. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    I forgot to tell what is a little bit wrong with this sound. Overall, it sounds great for a WIP, but what is kind of audible, is the brown noise and some ticking (when outside the car) when flooring it. And no, that's not the tire roll or wind buffer.
     
    #1308 ISO_Master, Jul 16, 2024
    Last edited: Jul 17, 2024
  9. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    (There was a major update, so that's not a bump, I guess)
    I like the new Inline-6 Diesel sound, as well as V8_5000cc and Inline-5 exhaust, of which you can hear this raspy unequal lenght headers sound.
     
    • Like Like x 2
  10. CaptainNoobacus

    CaptainNoobacus
    Expand Collapse

    Joined:
    Feb 2, 2020
    Messages:
    471
    I noticed that the new diesel i6 seems to have a noticeable loop to it when you let off the gas at around 1500 rpm. Not really sure how to describe it.
     
    • Agree Agree x 1
  11. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    456
    V8 5000cc 2019 cp gt is 2019 mustang gt or lexus v8? :) love it btw.
    --- Post updated ---

     
  12. SemKill

    SemKill
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    294
    Finally the game's sounds are getting attention, in my opinion the only thing missing is the V10.
     
    • Agree Agree x 1
  13. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    This is because (can't confirm, that's just my analysis) these new ones were recorded while driving. It works kind of like this:
    For example, 1600-1400 RPM sample is adjusted to match the desired value. That's why they sound "looped" while holding at certain speed.
     
    • Like Like x 1
  14. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    639
    Can we (finally) fix the copy to clipboard thing? Would be cool to have all the proper spaces, but mostly "muffling" which the game doesn't even read in jbeam, it should copy intakeMuffling to work.
     
  15. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
    Actually it is an Accel/Decel sweep that TDK imported into the new tool he is working on and used that to flatten the pitch and get the RPM data.
     
  16. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    456
    I also noticed they will go "up and down" a bit and i never could figure out why. It was obvious on 5000cc sound the 2019 gt one.
    --- Post updated ---
    How do they reduce wind noise if they record while speeding? Maybe wind cap on the microphone.
     
  17. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    Yeah, I know that.
    I was wondering what is this tool though. The more I know.
     
    • Like Like x 1
  18. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    456
    Something is wrong with fmod this update. I can't get full sound file clarity anymore in game it is like it's capped and muffled and has a weird echo or reverb to all settings.
     
  19. ISO_Master

    ISO_Master
    Expand Collapse

    Joined:
    May 19, 2024
    Messages:
    165
    Now, that's probably a wrong place to ask that, because it's more of a .jbeam thing, but:
    1. Is there a value that can turn down the (for example, tires) volume, only inside the car?

    2. Is it possible to make the exhaust less audible inside the car? If I remember right, that actually was the case in the Bolide, for example.
     
  20. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    Yep you're right. Because all the new loops have been created from RPM sweeps, you get frequency cycling which can sometimes be really obvious. Will see if I can get a better one for the ~1500 on the engine.
     
    • Like Like x 8
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice