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Auto transmission issues

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by PinheadLarry, Apr 24, 2018.

  1. terasect

    terasect
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    Joined:
    Mar 29, 2018
    Messages:
    106
    The 'P' sometimes working and sometimes not might have to do with being on arcade or realistic shifting. Arcade holds the brakes while the cars is sitting still.

    P doesn't work for me at all besides the couple cars it does work on.
     
    #21 terasect, Apr 30, 2018
    Last edited: May 1, 2018
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
    Messages:
    14,683
    As said in many other threads, including being listed in the feedback thread, this is going to be fixed in a next update.
     
    • Like Like x 1
  3. terasect

    terasect
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    Mar 29, 2018
    Messages:
    106
    Sorry, did not intend to be repetitive with that. Already was aware that you guys were aware, was just agreeing with others on the bug.
     
  4. king_michael_III

    king_michael_III
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    Joined:
    Dec 23, 2016
    Messages:
    5
    I've still got the RMP shoot up for pretty much all 6-speed automatics. I've tried to fix it but nothing works...
     
  5. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Do you have mods? Tried without?
    Video please?
     
  6. king_michael_III

    king_michael_III
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    Dec 23, 2016
    Messages:
    5
    The way that it overshoots does not feel realistic or natural. This happens with all 6-speed autos for me. This was recorded while all mods were disabled.
     
    • Agree Agree x 3
  7. Capkirk

    Capkirk
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    Joined:
    Nov 19, 2017
    Messages:
    673
    Yeah, the Gavril 6-speeds have no throttle cut when shifting
    Code:
    "pickup_transmission_6A": {
        "information":{
            "authors":"BeamNG",
            "name":"6-Speed Automatic Transmission",
            "value":600,
        }
    //Trans code, not relevant
    "vehicleController": {
            "automaticModes":"PRND21",
            "transmissionGearChangeDelay":1.5
            "calculateOptimalLoadShiftPoints": true
            "aggressionSmoothingUp":1
            "aggressionSmoothingDown":0.5
            "aggressionHoldOffThrottleDelay":1.75,
            "gearboxDecisionSmoothingUp":2
            "gearboxDecisionSmoothingDown":2
            "lowShiftDownRPM":1000,
            "lowShiftUpRPM":[0,0,1700,1500,1500,1500,1500]
        },
    }
    And their TCs lock in third
    Code:
    "pickup_converter": {
        "information":{
            "authors":"BeamNG",
            "name":"Locking Torque Converter",
            "value":150,
        },
    //TC code, not relevant here
        "vehicleController": {
            "torqueConverterLockupRPM":1000
            "torqueConverterLockupMinGear":3
        },
    },
    So, the 6-speeds have massive RPM surge. I would suggest being able to specify throttle cut by gear, to make transmission shifting more natural when theres only lockup in a few gears, not just only one or all
     
  8. default0.0player

    default0.0player
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    Messages:
    1,925
    To reduce surge lower the "torqueConverterLockupRate"
    If not listed, the default is 5.
     
  9. Capkirk

    Capkirk
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    Nov 19, 2017
    Messages:
    673
    it won't do much, torque converters unlock while shifting in normal mode. It'll still surge the same amount, increasing lockup speed will just make the shifts rougher.
     
  10. default0.0player

    default0.0player
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    What about reducing gearChangeTime and increase shiftEfficiency?
     
    #30 default0.0player, Dec 25, 2018
    Last edited: Dec 25, 2018
  11. PinheadLarry

    PinheadLarry
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    Joined:
    Sep 26, 2016
    Messages:
    44
    In the time I've spent smashing together than mod I did for the Piccolina, GCT would just make the abrupt shift happen faster, and shiftefficiency just puts down more power through the shift. The best solution really does seem to just be adding throttle cut during a shift (.4 seemed to work fine for it, but I also made it shift fast as fucc boi so for the D15 maybe .6 or .7 would be better).
     
  12. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    Interestingly, the high stall torqueconverter and the locking torqueconverter have the same
    "couplingAVRatio":0.85,
    "stallTorqueRatio":2.2,
     
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