Released Autobahn 57k

Discussion in 'Terrains, Levels, Maps' started by Grille, Jan 12, 2025.

  1. halobirth

    halobirth
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    I might be dumb asf but it says V2 in the download version now, but i dont see the intersections you added ingame? Or are they wip?
     
  2. Grille

    Grille
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    latest version of the wip ramps, but as soon as the moderators aprove V0.3 it will include them ^^
     
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  3. halobirth

    halobirth
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    Does v2 include some of the ramps/intersections? Because if it does then its not showing up ingame.
     
  4. TheInsider

    TheInsider
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    Really enjoy the map! However anyone has tips to make the traffic drive at a higher speed?
     
  5. Grille

    Grille
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    nope
    would also be intrested in that...
    https://www.beamng.com/threads/autobahn-traffic-rules.102553/
     
  6. halobirth

    halobirth
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  7. Grille

    Grille
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    probably not sorry, i might extend the roads form the ramps a bit, but they will not get nearly the same qualety as the main road

    In general, are you interested in a road network outside the main autobahn, even if its bare bones?
     
    #27 Grille, Jan 15, 2025
    Last edited: Jan 15, 2025
  8. halobirth

    halobirth
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    Yea for me would be amazing to just cruise around on some countryside roads and on the autobahn, they dont have to be very detailed, just good enough terrain and road markings will do. It doesnt really need any fancy stuff for me just some roads outside the main highway would be good
     
  9. DiRF

    DiRF
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    Excuse me, but how freaking fast is that flying saucer?! Couldn't even come close to keeping up with it in a rocket-assisted Me-262! Might have to bring out the Avro Arrow, despite its lack of maneuverability.
     
  10. Grille

    Grille
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    is this any good?
    screenshot_2025-01-16_12-03-23.png screenshot_2025-01-16_12-03-36.png screenshot_2025-01-16_12-03-57.png
    --- Post updated ---
    312m/s = 1123km/h xD
    but maybe i slow it down a bit to reduce frequency of it appearing
     
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  11. halobirth

    halobirth
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    Yea man looks good to me. Just if you would like to add guardrails to some parts of the roads maybe or some small details but its up to you, to me it looks fine like this.
     
  12. Bartolgame

    Bartolgame
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    Great map! It would be nice to see a few gas stations on such a long highway;)
     
  13. Grille

    Grille
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    the problem is that such details are not free…
    Besides my time, it eats also from the performance general budget and in the end the map will run slower for everyone, doesn't matter if they want to use the out of bounds roads or not.

    In the end, the question is whether this is really a tradeoff that’s worth it or if I should just focus on the main attraction ^^

    is planned ^^
     
    #33 Grille, Jan 16, 2025
    Last edited: Jan 16, 2025
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  14. halobirth

    halobirth
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    Whatever you want but the countryroads add a lot for me
     
  15. hurgahdurbah

    hurgahdurbah
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    upload_2025-1-16_14-26-17.png


    haha i found this little ufo when i spawned in
     
  16. Angry_Bird

    Angry_Bird
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    Any thoughts about putting a race scenario where Police supercars (About 3 Scintillas) will chase you in traffic (think of putting it as a race mode) but you have to survive a full lap (57 km) with no respawns (with them can repair their car at each checkpoint)?

    Just a thought aside from the time trial after.
     
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  17. Grille

    Grille
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    sadly no experience with creating scenarios
     
  18. uFiFAN

    uFiFAN
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    Can you make a kind of tutorial for me on how did you add the crash barriers on the edges? I'm making a map myself and the motorway really lacks these.
     
  19. Grille

    Grille
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    You can’t do it directly in BeamNG, I did most of the map in blender.

    Do you have any experience using 3d software?
    Screenshot41.png
     
  20. Grille

    Grille
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    I came to quite enjoy driving the backroads myself, so I put a little bit more work into them ^^
    screenshot_2025-01-17_23-09-14.png screenshot_2025-01-17_23-09-47.png
     
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