Hey all, I just finished off my first scenario for BeamNG.. It's an autocross series, 3 races, one car. These aren't like traditional autocrosses though as there are no pylons to take out and no time penalties added. Instead, there is a qualifying time you must beat and the car can only take so much damage. I did this simply because I've yet to figure out how to script time penalties for hitting things... Anyhoo... It's my first shot at doing a scenario in BeamNG and it's got a few minor issues. Mostly, I think I used too many things to mark the courses out. I tried to keep my vehicle count to under 25 (barriers mostly) but it still seems to struggle a little with the load. Here it is... I tried to make it both challenging and fun.. Hopefully I succeeded. Let me know what you think, please and thank-you. **Edit: Taking this down for now... Got a few fixes to make. **EDIT AGAIN: FIXED!