It would be really cool to have a tool that compares file paths of official content to the paths in every mod you have, and additionally part names in Jbeam, all material names in json and cs, and mesh names in dae, to find any possible duplicates that could break the game. Additionally it could also find mod conflicts the same way. Running this could take several hours I imagine, but it would still be faster than trying to find a broken mod among 100+ downloaded mods. The moderation that approves mods would have to use this on any mod before approval, and would usually reject a mod if it gives a result of overriding files (except if there is no other way of making the mod work than overriding the files, like adding key bindings to a vehicle that already has other ones can only be done by copying the file and adding your own bindings to it, tbh this should be changed). Mods that override game files are a giant problem nowadays because the game has so many files and people can accidentally replace one without knowing if they give it a name that already exists, so this would be ultra useful.