Automation Cars you're preparing to port to BeamNG

Discussion in 'Automation' started by Xelerate, Jun 16, 2018.

  1. Mopsi1020

    Mopsi1020
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    How do you do this with the configurations?
     
  2. roland91

    roland91
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    This should help, but I could'nt find a better tutorial right now.
     
  3. Sol-Apollo

    Sol-Apollo
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    2 of 3 cars built for a racing series im creating. more info to come on that soon!!

    HiResPhoto3231_1920-1080.png HiResPhoto3230_1920-1080.png
     
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  4. Militant

    Militant
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    • Agree Agree x 1
  5. Sol-Apollo

    Sol-Apollo
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    yup along with 1 other car that will be made sometime real soon, info on the race series will be available on a video/ my discord
     
  6. Militant

    Militant
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    Czervon Auto: the main car manufacturer of Strednogoria
    Inspired by Iran Khondro, Pyeonghwa Motors, TagAZ, and (partially) Zastava, Tofas, Skoda, Brilliance and FSO.
     

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    #1366 Militant, Oct 27, 2024
    Last edited: Oct 27, 2024
  7. Aliultimate009

    Aliultimate009
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    BMW M3 GTR (NFS MW 2005) replica which is 99% made from Automation, the remaining 1% is the engine sound as a mod replica of the original.
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    #1367 Aliultimate009, Nov 2, 2024
    Last edited: Nov 22, 2024
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  8. Sol-Apollo

    Sol-Apollo
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    new car with working traditional H pattern 5spd (new code found for automation cars), should be up on the repo soon
     

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  9. Sol-Apollo

    Sol-Apollo
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    getting ready to port another car, this time a replica 1972 Porsche 911E
     

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  10. Sol-Apollo

    Sol-Apollo
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    Decided to turn the single car into a small pack, added in are the 72' Porsche 911T and a tribute car to Magnus Walker's "277". The 911T is heavier which in turn makes it much easier to drive while the tribute car has a swapped in turbo engine from a 930 and is also a bit lighter then the 911E with wider tires too. look forward to this pack releasing soon.
     

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  11. StradaleRagazzo

    StradaleRagazzo
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    I thougth the same! :)
     
  12. Jefferson KANG

    Jefferson KANG
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    I really want to know, how do you make automation car look very realistic mine is not very look realistic, but yours are fantastic how do you do that I want to kno
     
  13. Sol-Apollo

    Sol-Apollo
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    i take too much time building cars and using reference pictures to assists in builds, if im going for replicas that takes even longer.
     
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  14. Jefferson KANG

    Jefferson KANG
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    do you use mod for build? if it is can you send me link sorry (by the way, your Honda looks great
     
  15. Grid-net Gaming

    Grid-net Gaming
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    I'm working on a lore-friendly version of the 6th gen Toyota Mark 2 (Ibishu Mirada) with a working steering wheel, spedometer, and tons of configs! I still want to add more before porting to beamng, but so far these are what i've made so far..

    I've made several normal trim levels, including a performance trim, custom tuned, taxi, and of course.. a beater config. All with Automatic and Manual options (with their respective gearshifts and pedals inside!)

    I'm also working on converting those license plates to actual beamng plates (ones that change in-game) to make the cars feel more dynamic with the game and stuff.

    What do you think?

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  16. figs074

    figs074
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    Looks good. Go for it ;)
     
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  17. ArsPro

    ArsPro
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    the one made for the long trip seems really cool for me :)
     
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