yup along with 1 other car that will be made sometime real soon, info on the race series will be available on a video/ my discord
Czervon Auto: the main car manufacturer of Strednogoria Inspired by Iran Khondro, Pyeonghwa Motors, TagAZ, and (partially) Zastava, Tofas, Skoda, Brilliance and FSO.
BMW M3 GTR (NFS MW 2005) replica which is 99% made from Automation, the remaining 1% is the engine sound as a mod replica of the original.
new car with working traditional H pattern 5spd (new code found for automation cars), should be up on the repo soon
Decided to turn the single car into a small pack, added in are the 72' Porsche 911T and a tribute car to Magnus Walker's "277". The 911T is heavier which in turn makes it much easier to drive while the tribute car has a swapped in turbo engine from a 930 and is also a bit lighter then the 911E with wider tires too. look forward to this pack releasing soon.
I really want to know, how do you make automation car look very realistic mine is not very look realistic, but yours are fantastic how do you do that I want to kno
i take too much time building cars and using reference pictures to assists in builds, if im going for replicas that takes even longer.
I'm working on a lore-friendly version of the 6th gen Toyota Mark 2 (Ibishu Mirada) with a working steering wheel, spedometer, and tons of configs! I still want to add more before porting to beamng, but so far these are what i've made so far.. I've made several normal trim levels, including a performance trim, custom tuned, taxi, and of course.. a beater config. All with Automatic and Manual options (with their respective gearshifts and pedals inside!) I'm also working on converting those license plates to actual beamng plates (ones that change in-game) to make the cars feel more dynamic with the game and stuff. What do you think?