The exporter will accept mods that use official textures, so if someone really wanted to mod in a lot of parts, at which point one could probably have partially got one directly into BeamNG (which would require less corner cutting)... I wonder if we could make Burnout Paradise style toy cars with this exporter. I’m sure it’s easier to reduce the parts size in one of these cars than doing some sort of reverse bruckel big-gran sorta deal.
Corrected CowBird's rear end. And a sedan version, because nobody buys 2 door cars anymore. Don't mind the door handles, it's a wip.
I like the way my car has caused so much debate as to what it looks like. Seems like I nailed a modern-day car then if it looks like absolutely everything Although correct, the front was heavily inspired by the new Honda Civic. The rear just happened, no real inspiration for that.
I am gonna show you some pictures of the Kumisa EcoSport is was talking about in my last post. First Generation (2001 - 2005) Second Generation (2006 - 2011) Third Generation (2012 - 2017) Fourth Generation (2018 - present) I also have some variants of the first generation that began production in 2004. Kumisa EcoTruck Kumisa EcoVan Thats all I have, and also im really bad at making cars they usually have 3-4 errors on it.
I mean, this was going to happen eventually. Unfortunately, I won't do the Indy car or the wedding limo until Automation adds in suitable bodies, as those cars are too old for the current bodies that Automation features. Blue Sedan (The Brave Little Toaster, "Worthless") (Car #1)
Made my first vehicle It's not the worse and it's not the best. I introduce to you the Burnside QS10! With the models of the base QS10, The QS10 S, and the QS10XS. Pictures feature QS10 Sport, which has a 3.8L V6 With 213 horsepower.