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AWD&FWD Barstow subframe?

Discussion in 'Ideas and Suggestions' started by Németh Tamás, Jan 13, 2017.

  1. Németh Tamás

    Németh Tamás
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    I playing with the barstow, and i put off the front subframe, and i can remotely control the engine. What if there is an AWD and a FWD varyant of it, so we can plying with it remotely? sorry, bad english.
     
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  2. Ulrich

    Ulrich
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    The two make no sense, I've never heard of a fwd 70's muscle car, and same for AWD.
     
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  3. Slammington

    Slammington
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    The Oldsmobile Toronado and Cadillac Eldorado were FWD, although the barstow would not make sense as FWD as it's a pure sports car (whereas the Toronado and Eldorado were more personal luxury cars, hence the use of FWD presumably for easier handling and more interior space)
     
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  4. 14ramosr

    14ramosr
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    Who gives a flying damn if it makes sense, this is BeamNG...
    Literally the only game that sets no boundries on vehicles. If he wants an awd muscle car, then why the hell not? I want one now too!
     
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  5. carlover416

    carlover416
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    Yeah, me too. A better handling Barstow would be nice.
     
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  6. JohnnyB9000

    JohnnyB9000
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    AWD =/= better handling. It'll be better power delivery but if anything it'll handle worse due to the extra weight
     
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  7. lukerules117

    lukerules117
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    I'd mostly just want a front wheel drive barstow and the mod that allows drag tires on the front, put the stage 4 SC in the 14 inch wide rims on all wheels, put the hand brake on and see if I could tear it in half like that...
     
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  8. Dr. Death

    Dr. Death
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    Maybe instead of wishing the muscle cars to be AWD so that you can drift them you should GIT GUD?
     
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  9. ManfredE3

    ManfredE3
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    Ken Blocks AWD '65 mustang is awesome, I sure wouldn't mind an AWD Barstow if its anything like that!
     
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  10. Németh Tamás

    Németh Tamás
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    i dont wanted it realistic, i just love to get a working and driving subframe. I think thats fun.
     
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  11. Bakasan

    Bakasan
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    Simple, unrealistic (and most likely sh*t) drivetrain tutorial;)

    Step 1: find this code (it's located in the differential properties, found in the rear suspension jbeam)
    ["differential", "differential_R", "driveshaft", 1, {"diffType":"open", "gearRatio":2.83, "friction":8}]
    Step 2: change "differential_R" to "differential_F"
    *note - for 4WD, do this:
    ["differential", "differential_F", "driveshaft", 1, {"diffType":"open", "gearRatio":2.83, "friction":8}]
    ["differential", "differential_R", "driveshaft", 1, {"diffType":"open", "gearRatio":2.83, "friction":8}]
    Step 3: ????
    Step 4: Profit.
     
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  12. Németh Tamás

    Németh Tamás
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    thanks
     
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  13. lukerules117

    lukerules117
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    that "mustang" probably has about as many similarities to the actual 1965 mustangs as a NASCAR has to the car its "based" on.
     
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  14. 14ramosr

    14ramosr
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    So?
     
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  15. ManfredE3

    ManfredE3
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    The point I don't think an AWD Barstow config would be useless; I sure wouldn't mind one.

    Edit:

    http://www.speedhunters.com/2014/12/the-hoonicorn-rtr-build-story/

    Article by Vaughn Gittin Jr. on the build. Underneath, is a tube frame chassis. I still don't see that as challenging my point; an AWD 800HP (or 1400HP twin turbo like the V2 Hoonicorn ;) ) would be a fun config in this physics simulator game.
     
    #15 ManfredE3, Jan 16, 2017
    Last edited: Jan 16, 2017
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