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BANANA Benchmark Results Comparison

Discussion in 'General Discussion' started by garyjpaterson, Jun 23, 2014.

  1. GroovySauce

    GroovySauce
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    Feb 11, 2016
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    12
    i7-5820k 3.3

     
  2. Taza

    Taza
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    Nov 8, 2015
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    1,346
    Tested on my laptop (win10)
    1st result:
    -on battery
    -power saving on
    -cpu usage limited to 40%
    -0.78GHz

    2nd result
    -plugged in
    -best performance
    -3.3GHz
     

    Attached Files:

    • Sieppaa.PNG
    • Sieppaa2.PNG
  3. Trin32

    Trin32
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    Jun 13, 2014
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    38
    Did this bench before and after updating today. Results as at picture
     

    Attached Files:

    • results.gif
    • Like Like x 1
  4. yolo-phil

    yolo-phil
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    Dec 28, 2014
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    201
  5. Drivver

    Drivver
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    May 1, 2015
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    Screen shot #1 - 5.4.0
    Screen shot #2 - 5.3.2

    5 pickups at 100%< vs 8 pickups at 100%< - Theoretically 60% performance gain

    54.9 Mbeams/s vs 69.7 Mbeams/s - Theoretically ~27% performance gain

    @Edit Btw I'm on Win10, while Bannana bench show Win8
     

    Attached Files:

    • 2.gif
    • 1.gif
  6. camrox92

    camrox92
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    Joined:
    Feb 3, 2014
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    11
    Gained 36 Mbeams with the 0.5.4 update.

     
  7. nobadesuuchan

    nobadesuuchan
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    May 23, 2015
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    619
    how to open banana bench?
     
  8. camrox92

    camrox92
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    Feb 3, 2014
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    Look in your game directory under Bin32 and Bin64. It will be named banana-bench.x86.bat or banana-bench.x64.bat
     
  9. nobadesuuchan

    nobadesuuchan
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  10. Possibly_Pos

    Possibly_Pos
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    Aug 31, 2013
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    226
    59cdcbae23060a5ec019cead1f0ff888.png [Old]
    Capture.PNG [Update]
     
  11. Josh

    Josh
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    0.5.4 vs 0.4.0.6

    Windows 10
     

    Attached Files:

    • bb.PNG
  12. logoster

    logoster
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    i don't have an old one (wasn't at home when the devs updated so i couldn't stop it first to make a backup or anything so i could test this) but IIRC i usually got around 3-4 vehicles depending on vehicle tested with dynamic physics on, now i get 7:

    bannana.png

    and i guess if dynamic collisions are off in-game i can get at least 12 pickup trucks, neat

    only question is what ARE dynamic collisions? is it the soft-body physics?
     
  13. Jorlman

    Jorlman
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    Jul 2, 2015
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    142
    Ok I don't know what I'm doing and probably I did something wrong, because this seems way too high:
    banana.jpg

    EDIT: I ran it again with all programs closed and took a whole picture:

    122.492 Mbeans/s

    banoano.jpg
     
    #653 Jorlman, Apr 20, 2016
    Last edited: Apr 20, 2016
  14. ottiemans

    ottiemans
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    Feb 13, 2014
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    17
    i7 4790k @4,40 GHz

    BeamNGBananaBench054_2.png

    ~110 Mbeams/s and >12 vehicles max vs ~85 Mbeams/s with 8 vehicles max a while ago.
    That's some optimization, amazing work!
     
  15. jabtn2

    jabtn2
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    Feb 20, 2014
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    Over 100 Mbeams/s now with an i5!
     

    Attached Files:

    • Bench.jpg
  16. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Sep 24, 2013
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    Zrzut ekranu (5).png
    Much better.
     
  17. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
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    Thanks for the comparison guys! :)
     
    • Like Like x 2
  18. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

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    Feb 17, 2016
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    1,350
    this thread also shows that theres as good as no difference between good i5 and i7 cpu's.
    (when it comes to gaming)
     
  19. Josh

    Josh
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    Jul 21, 2013
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    I noticed that @jabtn2 I5 is performing better than my 3770K. (via the banana bench)

    Maybe because he might be oc'ed?
     
  20. Deleted member 126452

    Deleted member 126452
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    Guest

    Nah, the trick is that it has a newer architecture. It's not all about clock speed anymore for the last like ten years anymore.
     
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