WIP Beta released Barbent's Homerange (Alpha) 0.1a

~70km² of realistic and funny action for all kind of vehicles

  1. jscxnt

    jscxnt
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    Not sure if im being an idiot but where the hell is the download lol, cant find it anywhere
     
  2. Barbent Servo GT

    Barbent Servo GT
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    Repo
     
  3. jscxnt

    jscxnt
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    Ahh yes i got it now, thanks

    Will let you know how it runs
     
  4. Barbent Servo GT

    Barbent Servo GT
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    My nickname 'Barbent Servo GT' just means that the bar of my servo is bent while I'm on great tour. You can call me Barbent ;).
     
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  5. Ananel81

    Ananel81
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    Ok my pc didn't liked this. I was on "Linking things together", then the game crashed because it was asking 83 MB more to fully load the map but my 16 GB of memory were already saturated.
    --- Post updated ---
    That's what I shot because not only BeamNG crashed but Windows entirely froze.
    Screenshot_20250212-164843.png
     
  6. passengerpigeon

    passengerpigeon
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    Oh boy, I fear that will be quite the tall order! I don't use Douyin, but if I did, rest assured I'd be telling off every clickbait uploader on your behalf.
     
  7. ArsPro

    ArsPro
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    Is it a bug or not? Looks like they need to be connected lol
    upload_2025-2-12_19-20-46.png
     
  8. Barbent Servo GT

    Barbent Servo GT
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    WIP :oops:
    --- Post updated ---
    There must be a different memory consuming application or many mods. It should run with 16GB RAM if those are free. That was the result of my testing so far.
     
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  9. mimifelix

    mimifelix
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    Honestly, this is the best FREE Beamng MAP i've ever encountered. Landscape-wise, it's BEAUTIFUL. I just have three suggestions: There should be a major city. I don't know if it's already planned to be constructed after, but it lacks that. And also, why not make the highest mountain entierly snow covered and the second tallest covered like the first montain is right now? And lastly : In some places, major roads transition into dirt roads which doesn't make sence or vice-versa. For example in the desert, there is a T junction where a paved road goes to an dirt road and the left part then transitions into asphalt. Why not make all of the left section paved? Another example is the road leaving eastbound of the dam which is a dirt road in very bad shape, when it should be a main road since it's one of the two main connections between Nodehidge Hill and Water. But yeah, i would say this map is a 9.9/10, and is definitively the best map i've played quality/quantity-wise.
     
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  10. jscxnt

    jscxnt
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    Love the map so far, perfect size for long drives.
    Performance wise it runs pretty well on my PC, ive been getting an average 50-65 fps but there are some drops to 40fps in less optimised areas. With 6 simplified traffic vehicles it gets about 30-45 fps.

    R5 5600g
    32GB RAM
    RTX 3070ti
     
    #510 jscxnt, Feb 12, 2025
    Last edited: Feb 12, 2025
  11. Ananel81

    Ananel81
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    Maybe it's because I have 1600 MHz and DDR3, I don't know. I don't think it's caused by others mods, as they only slow down the UI not the game itself.
     
  12. Top Drive

    Top Drive
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    It happens sometimes, Just try to lower graphic settings first, if that doesen't work, try to clear catche if it runs on 12GB ram DDR3, it should also on Yours If it crashes windows, just press windows button on keybord, then select restart computer, and it will ask You, if You re sure, press cancel button ASAP and it will close just BeamNG maybe Steam, so then You go again. There's nothing to lose
     
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  13. VivaceFan8813

    VivaceFan8813
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    When I saw the other posts on this forum when the mod came out in the repository, I pretty much gave up hope that it would work on my laptop, as it only has 8GB of ram and an Intel I5 processor with IGPU UHD which isn't even suitable for gaming lol.

    On the first attempt to load it, it obviously stuck on model loading and the GPU gave up. On the second attempt I had more hope but it got to the end of the load and the GPU again didn't hold up. Then it occurred to me that besides lowering the graphics to the minimum I could also lower the screen resolution, then on the third attempt it took a while but finally it WORKED.

    The map was so big and so full that I didn't know where to go, and the only FPS drops I had was when I was looking for distant places with many models, but in some moments the performance was much better than I expected, 30 FPS stable, something that even in the two Coast, USA I couldn't get.

    Honestly this map already became my favorite because of the infinity of things to do, and because of one of my favorite things, the radio towers lol. Thank you very much Barbent for making this wonderful map and I hope it will get more attention, or even be featured in the featured mods. Sadly I can't donate to you at the moment, but when I can, if you are still working on the mod, I will do it :D
    screenshot_2025-02-12_16-10-02.png
     
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  14. Top Drive

    Top Drive
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    Well, looks like here's new competition ;)
    Who will have the lowest spec PC and will still run this map.
    At the end We'll find out, that somebody will run it on Windows 95 LOL;)
     
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  15. Barbent Servo GT

    Barbent Servo GT
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    Everyone don't get crazy bout those ai spawn point pictures. I know they are electric and maybe I will change them but they are some kind of magical too. I will not let any superficial criticism influence my artistic decisions. I will leave the complaining to the profund consumers while I concentrate on the further design of the map.
     
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  16. WackyFolf

    WackyFolf
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    This map certainly has its fair share of rough edges, but it's definitely one of the most high-quality modded maps I've ever seen, considering its size. The variety of the terrain and roads is impressive, and it's definitely a map I know I'll waste a lot of my time just driving around in and exploring. Additionally, the map runs fine (consistently pinned at 60 FPS, I have my FPS limit set fairly low so videos don't struggle to play) on my Arc B580 on normal settings and reflections, considering the size of the map. Unfortunately, however, this is all negated by the fact that a robot once served me a tuna fish sandwich that was more mayonnaise than tuna. It was so gross, I can't help but be reminded of that tuna fish AI slop and have a visceral reaction to anything created with generative AI, unless it's written language. With that being said, I know that this will probably become one of my go-to maps, and even more so if it continues to receive updates. Nice work!
     
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  17. WYO Garage

    WYO Garage
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    Its honestly legitimate criticism. Do not get me wrong, the map is good, but there's no artistic requirement for thumbnails, their purpose is to show the spawn location. Its better to have an actual visual representation of where the player is spawning, especially since most locations have unique names. I know you mentioned that locations could change, but unless they are changing drastically, I'm sure players would mind a slightly out of date representation of the spawn location much less than having nothing at all. Even some of the official maps have out of date thumbnails, IE the default Industrial Area spawn of West Coast USA.
     
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  18. Jer

    Jer
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    Please for the love of everything change those AI thumbnails. I don't care what your excuse is or why you used them but so many people have been asking and you've just been brushing it off. It's ruining the map.
     
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  19. Barbent Servo GT

    Barbent Servo GT
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    There has to be no excuse from my side. For what? Nothing is ruining anything. It is only your point of view. And you are just a few who think that could be your decision. That is not. I am doing my very best for all of you and those thumbnails are just a little part of it. For now. Please appreciate what you like instead of complaining a visual detail. Let's see what will come.
     
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  20. Raylovescars

    Raylovescars
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    subscribed to mod.
    ai generated thumbnails
    unsubscribed. don't be so lazy.
     
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