Outdated Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. Skystunt123

    Skystunt123
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    I hope you will feel better soon ! This mod is absolutely amazing, i've found about this mod a day after i downloaded Starfield and i've played at max 3h of Starfield because of this mod, all my gaming time went on BeamNG with this mod, i've already got an OP ETK-I(with a broken radiator lol) and a SBR

    Btw, the easiest fix is just to copy "currentTrackEvent" from the older version, i coped that file from 0.11 and now it works no problem !
     
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  2. NRDGaming

    NRDGaming
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    Love this mod so far, but I've encountered an issue that I haven't seen addressed(I probably missed it). I can't start races on the Italy map, the only option is "Cancel" after I've selected "Race." Is this issue my fault, or is something actually wrong?
     
  3. PrestonLK

    PrestonLK
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    You can’t start a race if you don’t have enough money to cover the bet, have you made sure you have enough money for the races you’re trying to enter?
     
  4. NRDGaming

    NRDGaming
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    Had plenty of money, just didn't have a race option for some reason, resetting my career worked, which I wasn't too against cause I wasn't very far in.
     
  5. r3eckon

    r3eckon
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    If you get that bug again before doing a reset zip your beamLR folder and upload it here, when I come back to work on the mod I'll take a look and see if I can find what's wrong. Also clear the lua console before clicking the Race button from the first page of the race menu, maybe an error will show up there. It could potentially be related to the track event bug, if the game thinks your car is used in an event you can't use it to race if the bet includes pink slips but it should work for other races.
     
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  6. Ac1Frikkie

    Ac1Frikkie
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    I love the project!!!
     
    #646 Ac1Frikkie, Sep 19, 2023
    Last edited: Sep 19, 2023
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  7. rapturereaperALEX

    rapturereaperALEX
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    Joined today ! lol Welcome aboard !
     
  8. Ac1Frikkie

    Ac1Frikkie
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    Thank you, I made a suggestion but then I found it here.. have been "grinding" the last 3 hours xDDD
     
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  9. NRDGaming

    NRDGaming
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    Sounds good, will do.
     
  10. Jacksonp

    Jacksonp
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    I've been really enjoying BeamLR and I was hoping I could suggest something: 1v1 races, I think I'd be really cool to do 1v1 races on the Utah loop road and various mountain passes. I think it could allow for some properly difficult battles, especially if the Ai risks were really refined and the car requirements were stricter than then typical tier system, like within the same power to weight ratio to the 1s place to the race requirement and maybe hand selected configs for opponents cars because it my experience racing against a offroad truck or a drag car on a circuit because it fits into a similar power to weight isn't very balanced, that goes for big league races as well, hand selected configs could also allow for a higher risk value.
     
    #650 Jacksonp, Sep 24, 2023
    Last edited: Sep 24, 2023
  11. r3eckon

    r3eckon
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    Quick update, today I felt well enough to play around with 0.30 update and tested a few things to make sure the mod still works. So far I found and fixed a bug with n2o tanks which is due to an error in vanilla scripts, updated the level files so BeamLR doesn't override changes made by devs in the new version and managed to fix the track event join state bug which was caused by the nordschleife track event for users that don't have the map installed. Overall the mod seems to work fine with new update however I didn't test everything.

    I should be releasing version 1.12.1 hotfix soon, it'll mostly be small bug fixes related to that update but may include a few extra items on my to do list like nordschleife GP circuit events. Until then if you find other issues relating to 0.30 let me know and I'll see about fixing them before releasing the hotfix.

    Edit: the N2O bug was fixed by devs in version 0.30.4 after I reported the issue so this should no longer be a problem.
     
    #651 r3eckon, Sep 26, 2023
    Last edited: Sep 27, 2023
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  12. thisvelologist

    thisvelologist
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    Picked this back up after a few months away and I'm impressed and delighted by all the new stuff! Trailers, adjustable dayscale, configs, more pink slip races, ITALY, wow! Great work as always with this excellent immersive mod!

    I may have discovered what causes the odometer resetting bug. I extensively modified one vehicle with no reset, then a couple of sessions later I made a few minor parts changes to another and the odometer did reset, but I noticed the variable that might have caused it-- the second vehicle I modified with the game paused to reduce lag! Perhaps modifying whilst paused causes the odometer reset bug. I ran out of time to confirm this, but it may be worth looking into!

    A minor nitpick, but after putting many hours in my Italy career I have yet to see a single Italian or appropriate European police car. Not sure how easy it would be to limit the spawnset to appropriate police vehicles but it would help my immersion.

    Would love to see the new trailers and loads added to the delivery missions, but I'm very pleased and entertained by having trailers at all!

    Thanks again for all the hard work you've put into this, cheers!
     
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  13. r3eckon

    r3eckon
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    I'm glad you like the recent updates! About the odometer reset bug, pausing the game is possibly to blame however I don't know if can do anything to fix that besides disabling the pause function which I don't want to do. Odometer value is restored on a lua hook that's called after your vehicle is reset (happens when parts are changed) and it's possible that pausing the game makes it so the vanilla odometer reset to 0 happens after this hook. Since this bug is very elusive I might end up adding a forced odometer reload button to the options menu so players can manually restore the odometer value when it happens.

    As for European traffic on Italy it should definitely be possible and easy to add, I had not considered this at all so I'll add it to the list. And yes I will be adding the new trailers to delivery missions. Thanks for the feedback and suggestion!

    Edit: I just tested and the odometer reset does happen if you pause the game and change more than one part, which makes sense as the system I use to reload the odometer after part changes will fetch current odometer value before part change and when changing parts with the game paused the odometer will stay at 0 until unpaused. Changing the second part while still paused the fetched value is 0 so the mod assumes this is the correct value. Again I don't know if I can fix this, just don't use the pause function while changing parts and it should restore the correct odometer value. In most cases the pause function should probably not be used when interacting with BLR menus as it can cause weird stuff to happen.
     
    #653 r3eckon, Sep 27, 2023
    Last edited: Sep 27, 2023
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  14. thisvelologist

    thisvelologist
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    Another thing just popped into my head. In the most recent update to the Vanilla Experimental Career Mode, it is possible to have more than one of your cars active at a time (Up to 5). It was really enjoyable seeing all my purchases lined up in a row and could be helpful for gameplay (like leaving a delivery vehicle near the parts shops). Purchasable trailers would compliment being able to have several active vehicles. I imagine it might be difficult to implement, just thought I would share while it was on my mind.

    P.S. In my opinion, BLR is more immersive and has more replay value than the Vanilla Career Mode ;)
     
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  15. locualo

    locualo
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    well it's an early alpha and will get much better with time, cant compare both
     
  16. r3eckon

    r3eckon
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    Multiple vehicles isn't technically difficult to implement, a better word to describe it would be tedious. I built most features with a single active player vehicle in mind so I expect a lot of bugs would come from changing this. The amount of flowgraph needed to be changed will be very time consuming especially considering the project makes the FG editor run at very low FPS, unless devs manage to somehow optimize the editor for very large projects. At minimum the whole garage system has to be remade to properly handle being able to use multiple cars.

    So overall while I like the idea and may add this in the future I can't say for sure when or if I'll add it. As a solo dev I have to balance ease of implementation with the amount of gameplay a feature will add and this feature although nice to have doesn't really add much. If I add this it'll most likely be after adding West Coast USA & Valo City map content as well as most items already on my to do list.
     
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  17. thisvelologist

    thisvelologist
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    This is an excellent explanation, thanks for taking the time to respond.
     
  18. r3eckon

    r3eckon
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    Version 1.12.1 has just been released! This is a small patch mostly for the track event bug and to update level files for 0.30 update but I did take some time to add Nürburgring GP circuit events. Also, a special thanks donors list has been added to the main menu and github readme. I'm missing a few forum usernames so if you're a donor and notice your username missing hit me up by email so I can confirm who you are and I'll update the list for future updates. Finally, users that are playing with the ks_nord addon should update to the latest addon zip as it contains the new map edits for GP circuit events.

    As usual here is the changelog:
    • Added GP circuit layout for Nürburgring track event map
    • Added donors special thanks to main menu
    • Updated level files for BeamNG 0.30 update
    • Fixed track event bug causing incorrect join state in UI
    Since this is my first release in a little while I may have made some mistakes, also didn't have as much time to test feature as I usually do so if you experience issues please let me know as soon as possible so I can address them!
     
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  19. r3eckon

    r3eckon
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    Weird issue I just noticed, nothing game breaking but looks like the gas station near the airport on Italy is missing. I've already got a fix ready for this but I'd like it if someone can confirm that it's also missing for them so I'm sure it wasn't just a fluke on my end. Not sure what caused it, 1.12.1 level files for Italy seem up to date with 0.30 changes when compared to 1.12. Only difference I see between the items.level.json file in petrol_stations from latest game level files compared to level files of BeamLR 1.12.1 is one line for that particular gas station, which is quite odd as the game files version that works seems to remove position and rotation data. Maybe it was changed in one of the latest game hotfixes (I believe I was on 0.30.2 when I updated the level files) but I didn't see anything about that in the game changelogs.

    Anyhow if someone could confirm that it's an actual issue for them as well I'd appreciate it, I'll release the fixed version as soon as the issue is confirmed.
     
  20. NRDGaming

    NRDGaming
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    Yeah it's been missing for me, still works though, it's just not physically there
     
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