Outdated Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. NordschleifeSpeeder

    NordschleifeSpeeder
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    I crushed a stock covet with nodegrabber, saved it, resetted, and then loaded it. The doors were still shut and I drove it around for a bit before ending its misery by going full throttle off a cliff.

    Also tried this with many other cars and it did not break hinges.
     
    #1561 NordschleifeSpeeder, Apr 8, 2025
    Last edited: Apr 8, 2025
  2. r3eckon

    r3eckon
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    Well that's weird, I don't see why they would fix it then break it again.
     
  3. TonyValo

    TonyValo
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    Sorry for the late reply but thanks A LOT for your detailed answer. It gives me a better insight. I will verify everything and probably install more RAM.
    --- Post updated ---
    Can someone tell me how to refill the nitrous in BeamLR? Also does changing maps can corrupt my save? Is it not recommended?
     
  4. r3eckon

    r3eckon
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    It's done at repair garages. If you have all the needed nitrous parts it will give you the option to refill it.



    Also I might as well give you all an update on where the mod is at regarding 0.35 compatibility, I'm unfortunately currently waiting on a hotfix that will add back slot tables that were removed by the update. These slots tables were replaced with slot trees that would basically force me to rewrite a ton of code from scratch. The difference between a table and a tree structure is pretty big as trees require recursive traversal to find a particular slot even if you know the slot id unlike a table that can be directly indexed in a single operation when you know the slot id. Everything from part inventory, part editing UI, part buying UI, config saving and a couple smaller features (like for instance oil leak and GPS part detection) relies on the slot table.

    I've discussed this with a dev that said a slot table should be added back in a coming patch. They'll still require me to change a few things as the slot ids the mod currently uses will be replaced with a new "slot path" that's required because cars can apparently now have parts with the same exact slot ids. Not sure in what cases that happens or what advantages there are to allowing this, seems like it probably involves only cosmetic parts that are exactly the same. Like maybe two antennas on the left and right side fenders, instead of being labeled as left and right antennas they're the same antenna slots using the same part. So the only way to make sure each slot has a unique reference is to use the path, similar to folder structures (ex: pickup/body/fender_R/antenna VS pickup/body/fender_L/antenna).

    Sadly I can't give an ETA on when the mod will finally work with 0.35 as I'm stuck waiting for that hotfix and I'm still very busy with other projects. I will start getting more free time to work on the mod once April is over and hopefully by then the slot table is back in.
     
    #1564 r3eckon, Apr 18, 2025
    Last edited: Apr 18, 2025
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  5. Ac1Frikkie

    Ac1Frikkie
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    I Fresh installed the game, Completely deleted my user profiles but when installing version 1.17.5 i spawn under the map on utah. Anyone else having this issue?
     
  6. Devel6016

    Devel6016
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    Mod doesn't work as of 0.35 yet
    For a temporary workaround, install 0.34 from the Steam Beta menu, or contact BeamNG if you updated on another platform (Epic, Humble Bundle, etc.)

    Also @r3eckon I think you should mark this as Outdated until the mod starts working again
     
    #1566 Devel6016, Apr 28, 2025
    Last edited: Apr 28, 2025
    • Agree Agree x 1
  7. r3eckon

    r3eckon
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    Good call, as of now I have no idea when the slot table will be added. I hoped it would be done by now but devs haven't released a patch since April 10th. I'll have to ask the dev I talked about this with if they have an ETA on when this will be added back to the game.
     
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  8. Rody_Danna

    Rody_Danna
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    Oct 2, 2024
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    Hello...
    I need some help. I modified the list of cars to appear in the used car store, and I added all the trucks to appear. It was a bit difficult at first, but I managed to get them all to appear.
    However, none of them have an oil pan, and even though I made them appear in the new car store and with the odometer reset, as soon as I start the engine, it runs out of oil.
    Does anyone know how I can make the oil pan part appear for the trucks?
    And another thing, why does the engine seem to be undamaged even without oil? Could it be that it takes longer to damage it than the cars? Because I tested it for about 10 minutes driving without oil and the engine was 100%.
    I am aware that the mod is not working with the new version, but I am using an older version 0.32 along with the mod version 1.16.3 which worked perfectly.
    If anyone knows how to fix this oil pan issue and can help me, I would appreciate it.
     
  9. r3eckon

    r3eckon
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    Check in part editor. Most likely it doesn't have an actual oil pan part, it only has damage groups set on certain nodes that my code can't find because I only tested it for cars as I never intended shops to sell the T series. There's no easy fix for this unfortunately.
     
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