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Discussion in 'General Discussion' started by joemamaa, Apr 5, 2022.
On a side note, the release date for the Steam version was 29 May 2015, double celebration anyone?
Wait wasn’t 2012 3 years ago….
There video was uploaded on may 29th, its may 28th
It says may 29th on my youtube
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Even on the website
pretty cool if you ask me
Me too, probably a timezone thing. But i'm in france, it's probably may 29th in germany so it's probably tomorrow.
Yeah it’s tomorrow
Isn't the 10th anniversary next year?
It's the 10th anniversary of the first appearance of beamng, a youtube video. Next year is the anniversary of the first release of beamng, and in 2025 it'll be of the steam release.
BeamNG 10 year anniversary ideas? Oh cool. How about add every single feature back from RoR.
What did it have that the game doesn't have now? Maybe just the rope physics, which will be in BeamNG eventually
I think it had a few more things, like winching, moving payloads with cranes. You could control a crane. cool stuff like that. I remember a lot of high quality crane mods on trucks in that game.
As for the less popular things: It runs better on more hardware, had linux support and built in Multiplayer, with BeamNG it's not officially supported at all. Modders have the multiplayer covered here to an extent hacking up a solution to the lack of official multiplayer but with how many normal resource mods keep breaking with updates who knows how long that will last since it's not officially a supported feature.
edit: also RoR could run multiple vehicles on a single core. Quite a feat of optimization.
A story of how and why the game came to be
It's simply that the jbeam were much less complex i can imagine, i doubt it was that much more optimized.
Maybe... I'm not gonna pretend to be a programmer but both games did crashes fairly well, some mods better than others. BeamNG crashes have evolved a lot now but I'd like to compare 2013 BNG with best running RoR of the time and measure the single core performance decreases to get an idea of the changes. They're both on entirely different engines so one might call it an "unfair comparison" but I don't care lol. Folding to That kind of argument does me, the consumer, no favours.
Tangent;, I noticed with BeamNG the most noticeable unrealistic element of the crash physics is how heavy vehicles and trucks like Man, volvo etc the front lift off the ground too much in collisions, when compared to IRL crash videos, the truck weight simply glues it to the road. Just a quirk.
Maybe the crashes itselves are not that different, but there are a lot more simulated apart from that, such as tire pressure (in RoR it's just springs if it's like alpha beamng) oil level, fuel level, engine components heat, probably better suspension, etc.
True I didn't think about all that, but at the same time RoR is FOSS. By comparison BeamNG is entirely a business model first, though we've been lucky to get everything we have from these devs and the growth has been a good ride. My point stands as both have pros and cons and additionally, comparing FOSS to business-first models lends to different results. I like to think some FOSS is better coded for different applications thats why it got ripped to shreds in a fit of jealousy when BeamNG was coming out.