Released BeamNG.drive's Visual Enhancement Project (VEP) 3.0 - Official Thread

Discussion in 'Utilities and programming' started by cessni, Feb 19, 2016.

  1. kStor2poche

    kStor2poche
    Expand Collapse

    Joined:
    Dec 21, 2015
    Messages:
    202
    I have now a gtx760 so i will test your awesome shaders !!!

    ps : can you add a motionblur version ?
     
  2. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Feel free to edit the four files you downloaded. You will find motion blur and a lot more effects there :)
     
  3. Logi_Veloce

    Logi_Veloce
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    651
    screenshot_00013.png screenshot_00014.png

    :p
     
    • Like Like x 1
  4. kStor2poche

    kStor2poche
    Expand Collapse

    Joined:
    Dec 21, 2015
    Messages:
    202
    Ok I will make screenshots for you when I play Beamng drive;)... (and also change my avatar)
     
    • Like Like x 1
  5. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Damn the truck one looks great though I would use a darker red. Also, take in mind I need four completely different images. This is the difficult part. One scenery and car per picture, all different and it can't be the jungle map (main pic) or Blackhills because I already have one of those (the orange Burnside from you).

    Good to hear. I really appreciate it!

    I'm currently waiting for my next mod to be approved. Maybe monday. Here you can see a comparison:
     

    Attached Files:

    • BeamNG.Drive.x64 2016-02-20 15-34-52.png
    • BeamNG.Drive.x64 2016-02-20 15-37-47.png
    • Like Like x 1
  6. Logi_Veloce

    Logi_Veloce
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    651
    screenshot_00015.png screenshot_00017.png
     
    • Like Like x 2
  7. kStor2poche

    kStor2poche
    Expand Collapse

    Joined:
    Dec 21, 2015
    Messages:
    202
    Some screenshots ;)
     

    Attached Files:

    • screenshot_00014.png
    • screenshot_00010.png
    • screenshot_00013.png
    • Like Like x 2
  8. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
  9. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,401
    ...'80s Pessima...
     
  10. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Can't find it.
     
  11. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,401
    It's an official car. It's in the game by default.
     
  12. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Oh nevermind, a mod was preventing me from seeing it. Fixed :)
    --- Post updated ---
    New mod coming! Two in queue!


     
    • Like Like x 1
  13. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    doesnt work for me, have followed all the steps, and the reshade overlay comes up in the corner but scroll lock doesnt do anything :(, dont know if this changes anything but my keyboard is PS/2
     
  14. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Try renaming ReShade64.dll to dxgi.dll instead of d3d11.dll
     
  15. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    still doesnt work, it comes up in the corner "Compiling Effect... Succeded" but the scroll lock key doesn't work :(, have tried running the game without the d3d11.dll file, it is the one from the reshade framework, and without the file it works ok, will try a new installation of beamng
     
  16. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    The effect is enabled by default. The scroll lock key is not the problem in this case. Either you have installed other enhancer before and left the files there or you are not using dx11. I can't think of other cause. Without the file it works ok? That is the file that makes ReShade work, what are you saying?
     
  17. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    was saying that the game works without the d3d file, naming it to dxgi doesnt work, it says that its succeded in compiling so reshade is working but it just doesnt make a difference, havent added an enhancer before and have deleted any game related files (beam folder in documents and beam in steam common both deleted), have verified that all files are there, and put all the settings up to max and all the post FX things on (HDR, SSAO, lightrays,dof etc) and antialiasing does make a difference, so the smaa isnt working
     
  18. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    If ReShade is not working, SMAA won't work either. Are you using dx11 and a 64bit system? Try renaming it to d3d9.dll.
     
    #38 cessni, Feb 21, 2016
    Last edited: Feb 21, 2016
  19. Michaelflat

    Michaelflat
    Expand Collapse

    Joined:
    Jul 10, 2014
    Messages:
    1,543
    yep its direct x 11 (asus geforce gtx 960) and its 64 bit, it says in the window bar, its also got the little overlay bit
     

    Attached Files:

    • 2016-02-21 (2).png
  20. cessni

    cessni
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    412
    Are you using any screen overlay such as fraps, msi, etc? Are you playing on fullscreen? Also, what are those problems the game found? Did you try renaming it to d3d9.dll?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice