Released ( BeamNG Engine Sound Mods ) Working on V2.0

Discussion in 'Mods and Skins' started by Nemesis, Feb 1, 2014.

  1. 2002z28

    2002z28
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    Re: BeamNG Engine Sound Mods (Accepting Requests) SOUND PACK 100% done SOON TO RELEASE

    could you do the 2jz please? i was hoping i could find it.
     
  2. Nemesis

    Nemesis
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    Re: BeamNG Engine Sound Mods (Accepting Requests) SOUND PACK 100% done SOON TO RELEASE

    I think there already is one but yes after this pack is released I can work on it.

    Update: Some computer difficulties has set me back 4 sounds so ill get those done hopefully tomorrow.
     
    #162 Nemesis, Jul 11, 2014
    Last edited: Jul 15, 2014
  3. Nemesis

    Nemesis
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    Re: BeamNG Engine Sound Mods (Accepting Requests)10 Car SOUND PACK RELEASED !!!

    Finally Released and now I can breath again !!! hope you all like it.
     
  4. Leet34

    Leet34
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Perfect loops, however when i checken in audacity ive noticed that nearly all sounds have very noticable poops. I could fix that for you ;)
     
  5. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    I'm working on fixing it I did this in one day after I lost the old ones so some may have popping but I'm tuning them so they sound more realistic ATM
    Also Mono sounds don't work in cockpit view so ill have to redo everything besides the mclaren.


    ALL Fixed in V1.2 :D
    or maybe 1.3
     
    #165 Nemesis, Jul 17, 2014
    Last edited: Jul 17, 2014
  6. Leet34

    Leet34
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Ok then, but i allready began working on it and i have fixed like 5 sounds allready :D. It may sound incredible, but each was done within a minute and now they have completly seamless loop :D.
     
  7. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!


    Ok Hopefully you did this to sounds from 1.3
     
  8. Leet34

    Leet34
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Exactly i did, if you want me to i will make it to rest of 1.3 sounds which i didnt fix yet.
     
  9. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Well I spent about 3 hours tuning the sounds and while that was happening I didn't hear popping only hear the looping on some loops which in game you can't hear at all so i'm eager to see what you've done. :D
     
  10. Leet34

    Leet34
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    You will be surprised, however kinda sadly because some of the loops are just 3 - 5 seconds loop, you will notice looping if holding full gas on neutral.

    Oh i see you released new version, i will do it again.

    EDIT2: Done, but now when i tested it in game every sound is muted because of stereo mode :/
     
    #170 Leet34, Jul 18, 2014
    Last edited: Jul 18, 2014
  11. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    You have to use the race update.
     
  12. Leet34

    Leet34
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    You mean the pre-race update ? Im actually using it, newest version. What converter did you use ?
     
  13. Fireboyd78

    Fireboyd78
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  14. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Audacity, weird that stereo isn't working for you I tested my sounds on 3 pcs mono was broken and stereo worked.

    - - - Updated - - -

    Quite nice however not everyone will have this mod so I would have to provide separate versions of all of the sounds. Which it would be better to let the user do this as they get the freedom of choosing what sound they want to use with which vehicle.
     
  15. Fireboyd78

    Fireboyd78
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Yes, not everyone will have the mod. Which is why you would inform people that, in order for the individual mods to work, they would need the sound mod. It's also possible to place the sounds in "vehicles/common" to share them across different vehicles, and they can be organized however which way you want (i.e. 'vehicles/common/sounds/10carpack').

    I've attached an example of a sound pack below.
     

    Attached Files:

  16. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Well if you feel up to it take my pack and convert it and upload it it just make sure to credit me.
     
  17. Fireboyd78

    Fireboyd78
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Woops, I forgot to mention I used some sounds from your sound pack. Sorry about that.
     
  18. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    You BASTARD, Jk its all good so would you like total rights to use my pack ???
     
  19. Fireboyd78

    Fireboyd78
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    I'm horrible with picking sounds out for cars, I couldn't find any that suited the other cars such as the Pigeon and Grand Marshal. I'll leave that stuff up to the professionals :)
     
  20. Nemesis

    Nemesis
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    Re: ( BeamNG Engine Sound Mods ) 10 CAR SOUND PACK RELEASED !!!

    Well it can be categorized like this

    ( Foreign RACECAR )

    Sport Exotic: McLaren, Lotus Elan, BMW (GT2)

    ( Trucks, Pigeon, Regular Cars )

    Common: Tesla, Deep Truck, AU V12, C27A

    ( Grand Marshal or alike )

    American Common: LT1, Deep Truck,

    ( MoonHawk, any higher Tier American )

    American Sport: Viper, C7, LT1
     
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