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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. jboptical

    jboptical
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    There isn't a esc.lua only dtc.lua and ctv.lua so it must not have made it in
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Better than that, there isn't an esc.lua, just cvt and dct
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Should wait 'til the car is finished ;) Also, when selecting a color - set the alpha to around 0.65, so you get reflections. Matte paint looks silly on a stock production car. This only applies to the Sunburst and T75 (they don't have body textures yet).

    Also, there's no way it'd be that expensive. The base model is Corolla-esque so the base price would probably be around $16,000. Maybe $20,000 for the Sport and $30,000 for the AWD Sport S, since it's a huge leap forward in performance compared to the base model and Sport. When I get around to making the Sport RS, that'd be closer to a $40,000 car with a 0-60 mph time around 5 seconds (the Sport S takes 6).

    As for the ESC: when the latest car build gets pushed to experimental, the Sunburst will have very simple stability control that works to limit oversteer. It brakes the outside wheels when they're loaded (quite crude, but I can't figure out a way to code proper ESC) to pull the car back.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    been done that way in the real world before
     
  5. defib

    defib
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    Once I think about it, those prices do make more sense. I was thinking this car would be more FR-S/BRZ than Corrola, but I see now.
    Thanks for the feedback.
     
  6. ajc918

    ajc918
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    Dec 17, 2013
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    The new features on the experimental version are great, love the fixed friction problem and the maps and the cars. I can't wait for this update to be officially released. But, It was really laggy, even with my most powerful computer. And, now the normal version is laggy, unlike before the experimental version. But ironically, my Mac with half the processing power of my big computer, has a much better frame rate. Will the game only get even more beefy?
     
  7. Smeowkey

    Smeowkey
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    Oct 31, 2013
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    90
    I've encountered the stuttering with other video games, sometimes as well during video playback. I think my new GPU is faulty. Never had any problems with my previous ATI card and now the stuttering. I've updated BIOS, tried different drivers, updated all my other drivers, today I even went as far as formatting my main drive and start completely clean. Still getting the stuttering. Time to RMA my GTX 770...

    Now today, I wanted to try the Banana benchmark and I got this:
    failedbanana.jpg


    Also, today I crashed the game when removing the T75's front rear axle. Now when I spawn the T75 without the rear 'rear axle' the material of the front 'rear axle' assembly stretches out along the vertical axis. Restarting the game does not resolve and neither does Steam's game cache file integrity verification. Before today's occurrence of the game freeze/crash I was able to spawn the T75 without the rear 'rear axle' without any problems.
     
    #427 Smeowkey, Sep 21, 2014
    Last edited: Sep 21, 2014
  8. garyjpaterson

    garyjpaterson
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    I think the Banana errors are because the vehicles are now in a different folder, and its not finding the data it needs. Probably are really simple fix for the devs, but i'm sure its not super high on their priorities.
     
  9. Michael

    Michael
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    Apr 15, 2013
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    How do you use the large crusher? I have tried everything...
     
  10. mrboojay

    mrboojay
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    Aug 25, 2014
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    You should be able to do it via the turns signals.
     
  11. Michael

    Michael
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    Gotcha! Thanks
     
  12. GabrielFarre

    GabrielFarre
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    Help me my game doesn't work's :( I deleted lua accidentally and now I have to download the maps again
    I don't think the cars too.. T.T
     
  13. falcon xr8

    falcon xr8
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    Aug 20, 2013
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    I fixed that error. Now i got to play it. And it's awesome. Apart from the camera bug. And when i set a car up with parts config it does not save. But awesome work so far.
     
  14. garyjpaterson

    garyjpaterson
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    Wondering if LJFHutch could provide some insight on how the new maps (Hirochi Raceway especially) were made, and how the workflow has changed from the earlier ones. They definitely seem a step above the others in terms of road quality and smoothness, and just in general aesthetics and layout. Also if there are any plans in the future to bring the older maps up to the same standard of the new ones?
     
  15. GabrielFarre

    GabrielFarre
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    How do you fixed it?? I cant
     
  16. falcon xr8

    falcon xr8
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    Do you have the same error?
     
  17. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
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    844
    how do i edit files now or is something wrong?
    yyfhgf.jpg

    all un-modded official cars are like this but work fine
     
  18. logoster

    logoster
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    Sep 5, 2012
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    2,083
    Just make mods as a seperate j beam file and put it in that vehicles folder, or I'd you refuse to do so, official vehicles are located at content\vehicles in experimental

    Sent from the 3rd galaxy from the talks of tapping
     
  19. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
  20. KiloHotel

    KiloHotel
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    Joined:
    Sep 29, 2012
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