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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. SixSixSevenSeven

    SixSixSevenSeven
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    99 bugs in the code, 99 bugs in the code, take one down and patch it around, 127 bugs in the code
     
  2. Again_Dejavu

    Again_Dejavu
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    The node ra3ref, the reference node for the T75's second driveshaft, is linked to the first axle's visible mesh, but is only attached to the rear rear axle's jBeam, causing mesh spikes when the rear rear axle is removed. Changing what visible mesh it is attached to would most likely fix the problem.
     
    #482 Again_Dejavu, Sep 27, 2014
    Last edited: Sep 27, 2014
  3. redrobin

    redrobin
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    I have a quote for my sig now.
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Oh, I see what you mean - just had to move the beams to a different part of the file. It's fixed now.
     
  5. logoster

    logoster
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    wat, gabesters post is gone (NVM, he changed it, it said something else a few seconds ago)

    also, i have a question for gabester, is the gavril roamer still going to be made eventually?
     
  6. Again_Dejavu

    Again_Dejavu
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    Guess we can close this then.
    [issue]173[/issue]

    ALRIGHT I HAVE SPENT TOO MUCH FUCKING TIME TRYING TO COPY LOGOSTER'S GODDAMN QUOTE. FUCK THIS SHIT.
    Yes. gib roamer
     
    #486 Again_Dejavu, Sep 27, 2014
    Last edited: Sep 27, 2014
  7. SixSixSevenSeven

    SixSixSevenSeven
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    Muhwahaha, slowly I'll take over
    Nobody seems to get my sig yet.


    I actually posted that quote in the form of a functioning python script on the forums once. Would start at 99, then decrement number of bugs by 1, generate a random number between -5 and 5, if it was negative it ignored it (a way of biasing my random numbers towards 0) and positive it added it to the number of bugs.
     
    #487 SixSixSevenSeven, Sep 28, 2014
    Last edited: Sep 28, 2014
  8. tdev

    tdev
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    Developer
    BeamNG Team

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    new update released, changelog ingame :)
     
  9. Again_Dejavu

    Again_Dejavu
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    Mind posting it for us who don't have access to the game at the moment?
     
  10. logoster

    logoster
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    it's 415.6MB so whatever it adds is a decent sized update
     
  11. Dummiesman

    Dummiesman
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    Working good ! :)
     
    #491 Dummiesman, Sep 28, 2014
    Last edited by a moderator: Sep 28, 2014
  12. mike9606

    mike9606
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  13. mrboojay

    mrboojay
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    The update is very nice from what I have played, only issue is the UI seems a bit lagged on its own. The game play is fine, but the UI is choppy, as in if I hit the gass the green bar does not go up smoothly even though game play is fine.
     
  14. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    Mouse camera control stopped working for me too, and that's a pain. And the solution posted on that thread is not an option for me, as I loose Ui apps, debug options etc.. and I cannot afford that :p.
    Waiting for an official fix or something :D.
     
  15. Potato

    Potato
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    Well of course it's still gonna be made some day. He doesn't abandon projects.
     
  16. vladmir poopin

    vladmir poopin
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    the mouse has gone really laggy and so has the main menue
     
  17. mike9606

    mike9606
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    It seems that the H45 cargo box hydros were added in 0.3.6.1, but I didn't notice. Still waiting on official camera fix by the way.
     
  18. Sebulba

    Sebulba
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    Jun 17, 2014
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    i tested the new experimental build and there is some strange cpu usage with the gavril T-75.
    only 1 out of my 4 cores is properly used when the T-75 is loaded.
    i tested 4 cars (G-15, T-75, Grang Marshal, Moonhawk) on the small pure grid map
    i loaded the vehicles via the standard vehicle selector and did then a 0-100-0 kph cycle.
    check the charts for cpu load / gou load / gpu memory usage.

    beamng_test.png

    system specs:
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
    Processor: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
    Memory: 8192MB RAM
    DirectX Version: DirectX 11
    Card name: NVIDIA GeForce GTX 660
    Display Memory: 2048 MB
    Driver Version: 9.18.13.4411
     
  19. vladmir poopin

    vladmir poopin
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    what fps do you get with that 660? i am thinking about getting one
     
  20. Sebulba

    Sebulba
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    framerate is abround ~70-80 FPS, depends on car & level. but i use beamng @ 1280x960 (windowed/no post effects/mixed normal/high settings).
    for reference i could play BF4 at ~60 FPS on high/ultra settings and Assetto Corsa with stabel 90 FPS at high settings (both fullscreen @ 1920x1080).
    you should go for an newer gtx 760, if your budget allows it.
     
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