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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. zedx1981

    zedx1981
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    Super, many thanks :D
     
  2. Dummiesman

    Dummiesman
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    I'm just worried that the new content will be reuploaded on "those" sites =/
     
  3. Again_Dejavu

    Again_Dejavu
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    Looks like they've made some changes to the file system, which oughta keep them busy for a while.
     
  4. Zappymouse

    Zappymouse
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    So today is also the day my PSU decides to shit its pants and smear it all over the wall ten minutes before a fancy houseparty like a spiteful child who's probably had a lot of molasses. I wonder if my HP toaster can break single digit FPS numbers with the T75 ;)
     
  5. Davidbc

    Davidbc
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    Mar 20, 2013
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    1,332
    The T75 seems to be laggy for me but only sometimes.

    For example, I load the vehicle, fps drop to 30, then after 4-5 seconds the fps go back to 60+. Then I accelerate, and when I turn around and all the parts start moving again I'm down to 30 fps and it slowly recovers back to 60.
     
  6. TheAdmiester

    TheAdmiester
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    Working fine here.


    I'm going to report one thing just because I feel like it's an issue that not too many people might come across: Using an Xbox One controller with no batteries, but instead having it connected via Micro USB, occasionally makes the game throw a "Controller 1 battery empty" message.
     
  7. Cardinal799

    Cardinal799
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    PostFX may have changed for you.
     
  8. logoster

    logoster
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    ok, i've kind of fixed my problem.

    it started working when i made a copy of the beamng folder and pasted it somewhere else, no idea why that would fix it however

    i shall have steam re-install beamng to see if it's just some strange glitch
     
  9. BaronRedStorm

    BaronRedStorm
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  10. TheAdmiester

    TheAdmiester
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    I haven't modified my PostFX on either build, so it's stock stable vs stock experiemental. Whatever's changed wasn't me, but it looks much better.
     
  11. Nadeox1

    Nadeox1
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    BeamNG Team

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    Try this:

    Go to Documents/BeamNG/cache/van and delete the folder content
    Then Start the game and try.

    If not, delete that folder again (if the game recreates it), then "Verify Game Cache" trough Steam.
     
  12. BaronRedStorm

    BaronRedStorm
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    I shall try
     
  13. RobertGracie

    RobertGracie
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    BUG FOUND!!!!

    After updating the gauges refuse to work on the newer vehicles
     
  14. aaronbeaver2

    aaronbeaver2
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    Dumb question, I'm sorry, I tried to search but no answer. How do I change between spawned vehicles? Or how do I put a car on the trailer? I noticed with handbrake on the gate drops down, just not sure how to drive up on it.
     
  15. BaronRedStorm

    BaronRedStorm
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    It didn't work :/
    View attachment 40564
     
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    None of them worked?
    I'd try to delete the folder in the cache still, then go to the BeamNG Installation Folder/vehicles and delete "van" folder. Then re-run the Cache Verify so Steam will download a fresh-new vanster.
     
  17. TheAdmiester

    TheAdmiester
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    Press Tab on your keyboard.
     
  18. IBsenoj

    IBsenoj
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    Sep 28, 2013
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    I NOW FEEL LIKE AN ALPHA TESTER!!!!!!!!!!!!!!

    [/burst of excitement]
     
  19. BaronRedStorm

    BaronRedStorm
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    Ah thanks m8 That worked
    View attachment 40565
     
  20. Bubbleawsome

    Bubbleawsome
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    Aug 5, 2012
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    For everyone having an issue with the T75, remember it has ton of beams. 1 car pretty much runs on one thread so single threaded performance is key. (Huehuehue 4.3Ghz 4670k.)

    Downloading it right now ETA: 32 minutes. I'm going to get some chips and queso.
     
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