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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. szutyi93

    szutyi93
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    How the lage cannon, crusher works?
     
  2. Insanegaz

    Insanegaz
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    I have noticed with the latest update when going to full screen using Alt+Enter my screen goes into 4k mode instead of the 1920x1080 mode I always use, It's not to much of a problem just a bit annoying to have to go through the UI options to untick full screen and re tick it to go back to it's original resolution.

    Same with version 0.3.6.7
     
    #602 Insanegaz, Nov 11, 2014
    Last edited: Nov 11, 2014
  3. tdev

    tdev
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    Developer
    BeamNG Team

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    version 0.3.6.7 released via steam
     
  4. Again_Dejavu

    Again_Dejavu
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    Changelog?
     
  5. Scarlet

    Scarlet
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    • Fixed electrics not working.
    • Improved Force Feedback (disabled by default, not available yet)
    • Fixed simple gearbox app crashing the UI when no engine was installed in the vehicle

    (Bugfixes)
    (0.3.6.7)
    (Experimental)
     
  6. Hati

    Hati
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    Thanks for the updates, tdev. you've actually added a lot and seem to have fixed the performance bug I found.
     
  7. Dummiesman

    Dummiesman
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    There's a bug I've been experiencing for a while. Dunno exactly if it is a 'bug'

    In free cam you can't change the current vehicle
     
  8. zedx1981

    zedx1981
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    Apologies if I've missed something, but if I ctrl+w for Parts Config, majority of the options have gone now for all vehicles? For example, D series I can't change engine, tuning or choose a trailer, no drop down options?
     
  9. 14ramosr

    14ramosr
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    The parts selector is broken for now
     
  10. ThreeDTech21

    ThreeDTech21
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    F11 no longer works how do I get to the program editor?

    - - - Updated - - -

    F11 no longer works how do I get to the program editor?
     
  11. Insanegaz

    Insanegaz
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    It's always been like that as far as I know.
     
  12. Jujune

    Jujune
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    Ehm.. Anyone knows how to use the new option menu and if their is a new Parts-Selector? The old one is kinda broken now. I cant select wheels.

    Edit: Figured out it´s in the menu ui.
    How can i put force feedback on?
     
    #612 Jujune, Nov 11, 2014
    Last edited: Nov 11, 2014
  13. Svpracer

    Svpracer
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    How do I apply the changes in the part selector? My game doesn't do it automatically if it should... Any ideas on how to fix if that is the case?
     
  14. Jujune

    Jujune
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    Got to the Right up corner, there is a little button, the menu ui button.
    There is then a list and you can apply the part selector. but its broken like the old.
     
  15. Svpracer

    Svpracer
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    So... To summarize, none of the part selectors currently work...
    Ok, stock will be fine for now, the new vehicle/ part selectors are much nicer to use though. I love the preset colors now, feels like a much more completed game now :).
     
  16. vladmir poopin

    vladmir poopin
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    Banned

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    um what happend?
    screenshot_00001.png screenshot_00002.png
     
  17. logoster

    logoster
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    seriously, does ANYONE read the changelog or look through threads anymore?

    it's been said MANY MANY times that the parts selector is broken atm as they move from T3D to the new HTML UI version of the parts selector
     
  18. NaxNir

    NaxNir
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    Jan 28, 2014
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    When I was in the 4x4 D15 (neutral, manual with auto clutch, parking brake) (the vehicle wasn't moving) the game randomly froze (the sound still played, not on repeat though, because when I held accelerate the pitch increased) and after 5 seconds, the game crashed and opened the crash report thingy. I was in "East Coast, USA" if that helps.
     
  19. Hati

    Hati
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    Nice to have the update released, and I'm saying that after hours of mucking around with it and finding that when I ignore all the stuff you probably know about already its a solidly built stable alpha still. Sorry about upsetting you again tdev, but we have so many new features and known bugs to complain about! so I'm happy to see the progress. There's a surprizing amount of new things.

    but it did make me wonder whats going on in the development plan. The parts selector is broken because you're reworking it. We had one, it did the job enough that you could go on and code other features... at least till it got in the way. Did it get in the way? By reworking everything are you guys setting the stage for a massive input of brand new features, things like savegames, physics sleep, vehicle repairs and saving damaged vehicles to a file, finding ways to change parts without respawining the car... just like slidenodes is a major feature that allowed for content creation... when do we see features that allow a game to happen? whats going on? When do we see gameplay start to come in? Next year are you going to be making the UI again in Java in a third bid to improve it? Are you setting groundwork for a feature flood?
     
  20. Again_Dejavu

    Again_Dejavu
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    Any ETA for when the next bulid'll go up? I'm fine with the bugs, the new features always are enough to balance them out.
     
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