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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. 14ramosr

    14ramosr
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    Not for me :c well its kind of working but not well
     
  2. farcar

    farcar
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    Same happening for me. Guessing it's because I'm running an AMD gpu?
     
  3. hunger993

    hunger993
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  4. Snibeti-Snab

    Snibeti-Snab
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    I didn't find solution to this but I lowered my audio settings and now I can't revert them? I have no audio ingame anymore :confused:

    E: Ignore this, I used the wrong window to change the sound :D
     
    #644 Snibeti-Snab, Dec 9, 2014
    Last edited: Dec 9, 2014
  5. Wheelie

    Wheelie
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    Feb 1, 2013
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    I opened a bug report for this a few days ago (http://redmine.beamng.com/issues/216), hopefully it'll be fixed in the next build.
     
  6. dxg1997

    dxg1997
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    I'm getting a really strange... glitch, that renders the WIP Parts config USELESS. With the Gavril D-Series, if I select any suspension part in the config, it gets rid of the wheels I selected. I try to use the sport wheels, and it erases them. All wheels exept for the standard ones... Really confused. I can upload a video if needbe
     
  7. mrboojay

    mrboojay
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    Aug 25, 2014
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    157
    I now know that when I said it was working it seems only with that one vehicle and seems to be spotty or not at all working with others.
     
  8. 14ramosr

    14ramosr
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    The parts selector is still broken
     
  9. roy99669

    roy99669
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    I just found out both the Gavril D15 Sport and Gavril Grand Marshal Sport have their tire treads facing the wrong way
    screenshot_00020.png
    screenshot_00018.png
     
    #649 roy99669, Dec 22, 2014
    Last edited: Dec 22, 2014
  10. burilkovdeni

    burilkovdeni
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    I have 0.3.6.9 the is a terrain hole in East Coast USA, screens below.
     

    Attached Files:

    • 2014-12-09_00001.jpg
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  11. Esquisita

    Esquisita
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    Dec 25, 2014
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    I like that force feedback, feeling really good but is there a way to enable it in non experimental version of game? Because alot of mods doesn't really work with experimental version.
     
    #651 Esquisita, Jan 6, 2015
    Last edited: Jan 6, 2015
  12. Bubbleawsome

    Bubbleawsome
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    Nope. Wasn't even coded in back then.
    Yep, known issue.
     
  13. Esquisita

    Esquisita
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    Dec 25, 2014
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    5
    Hope to see stable release soon.
    My only problem currently is new part config menu, cant really change anything without other parts getting removed or can't installmanual transmission on automatic cars, also old menu doesnt have sub options
     
  14. WePlayWeWatch

    WePlayWeWatch
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    1
  15. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    The branches are merged right now - there is no experimental branch, just frequent updates to the main branch, until we have another situation where we have to recode some major system (like the UI) and a lot of functionality is missing or buggy. Then we will branch out to experimental again.
     
  16. jetcoasterfan

    jetcoasterfan
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    Will there be a update to the 3.7.7 version in a few days? Because there is no way to opt into the latest experimental version on steam.
     
  17. 14ramosr

    14ramosr
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    There probably wont be an experimental branch for a while, until a major change is put into effect.
     
  18. Erik.s

    Erik.s
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    Sep 19, 2013
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    Why not read before posting?
     
  19. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    To avoid future posting of 'where is the branch', I have done this.

    (imported from here)
     
  20. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    0.3.7.7 or whatever it turns out to be isn't far away.:cool: As folks are pointing out the experimental version has become the "stable" version and is the only
    version available. Perhaps this thread should be put to sleep and revert back to using the bug report scheme?
     
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