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BeamNG has come a long way.

Discussion in 'General Discussion' started by Joeyfuller2000, Jan 9, 2017.

  1. CaptanW

    CaptanW
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    Joined:
    Aug 18, 2014
    Messages:
    1,095
    remember when they had a mod on steam that you could make beamng into a experimental mode. In this mode the sunburst had no interior and the T-series was being developed.
     
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  2. JohnnyB9000

    JohnnyB9000
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    Joined:
    Aug 31, 2013
    Messages:
    58
    That's not how version numbers work. After version 0.9 comes 0.10, not 1.0. It's a very common misconception

    Besides, the game's in alpha. It's got to go through beta before it reaches release version 1.0
    Both games utilise soft-body physics engines but BeamNG is a commercial product whereas RoR is an open-source project so BeamNG's is much higher quality due to recieving proper funding and having a dedicated team behind the game. Also a handful of old RoR devs/modders work on this game and/or make mods for it.
     
    • Agree Agree x 2
  3. MrPink

    MrPink
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    Joined:
    Aug 2, 2013
    Messages:
    28
    you guys sounds like the Member Berrys from South Park. xDD
     
  4. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
    Messages:
    1,543
    wolfdale cpus run it at high fps, i have a pentuim dual core e6700 (3.2ghz)and it runs a t75 at 80fps, limited only by the GPU
     
  5. RobertGracie

    RobertGracie
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    Joined:
    Oct 15, 2013
    Messages:
    3,862
    I had an E8400 with 4GB DDR2 RAM and I had a HD3870 then I went on to a HD3870X2 that improved the performance a little and then got a HD5770 and that got on a bit more but at that time when I was whining about it was 2013 and my computer was already 5 years old so I think there must have been something to do with the thermals or something idk why I was so slow...
     
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