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Discussion in 'Terrains, Levels, Maps' started by DevilisticJosh, Jan 7, 2018.
I think he should split the map up in parts because beamng's physics don't like super big maps
Maybe, I am not sure yet as to what will happen with it. I am experimenting with porting the actual map as I have gotten the dev build working. If this does happen I may have to have it be one map.
Looking forward to it. Hope you can pull it off. The Horizon 3 map is a real thing of beauty.
It had better work... If it doesn't I am going to throw BeamNG.drive into the bin...
Can i test the map please if you agree, please P.M me.
What about the Hotwheels one?
You can get the maps at his Discord server
Wouldn't it be easier to directly port it from Forza?
I know. He said he cant port the map for some weird reason
Hot Wheels may becoming but I’m not sure yet.
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At the moment nobody actually knows how to export the map files from Horizon 3’s dev build.
well then nvm
I have a question. Will Blizzard Mountain be part of the rest of the map so you can drive seamlessly from say Byron Bay to Blizzard Mt. or will it be separate like in FH3?
Forza Horizon 3's map is about 25gb, fyi
I didn't realize.
It will be a separate map due to issues with terrain things. I would have to make a huge terrain for a small chunk of roads to make it work.
rip in pepperoni development of beamng.horizon
Been wondering when someone will do this! Maybe go easy on the trees to gain FPS and reduce the amount of RAM?