On Hold BeamNG International Airport

Discussion in 'Terrains, Levels, Maps' started by gigawert, Nov 22, 2015.

?

On a scale from 0 to 5, what is your interest level for this?

  1. 0

    1.0%
  2. 1

    0.6%
  3. 2

    1.1%
  4. 3

    5.0%
  5. 4

    16.1%
  6. 5

    76.2%
  1. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    You've lost me here, I no longer know exactly what you are describing. Maybe you could illustrate what you've done with a couple more pictures.
     
  2. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I gotta go to sleep now. I'll get back to you in about 12 hours.
     
    • Like Like x 1
  3. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I dunno how to describe it. Here's the DAE and the textures in a zip.
     

    Attached Files:

  4. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    More Sketchup progress! I also updated the DAE above.

     

    Attached Files:

  5. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Yay! Modeled the base overhead sign, now for texturing, and making the posts thinner.


    screenshot_00086.png
     
  6. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    The first sign I made is all good now but it still flickers. But for the overhead sign, all textured and ready to go, Sketchup will not export the materials.cs for it even though I am giving each asset its own folder.
     
  7. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Until I can get all the texturing stuff in BeamNG with my assets sorted out, I'm modeling the assets and making the rest of the roads. Here's the next sign I modeled:

    moarprogress.png
     
    • Like Like x 1
  8. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    OK. I got both signs in BeamNG without any missing textures, although one of the textures on the overhead sign is incorrect. screenshot_00087.png
     
  9. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    Meaning you solved the flickering problem?
     
  10. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    No, they still flicker, but I solved the No Textures issue (hopefully for good).
     
  11. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    I've attached a demo map with the sign constructed the right way. Inside the zip (in the art folder) you'll also find a Sketchup .skp file to look at.

    Workflow:
    1. Build box(s).
    2. Draw "sign" area and extrude.
    3. Create material, set scale appropriately (not 1" by 1").
    4. Apply material w/ paint bucket.
    5. Right click on face and re-position texture to get the texture aligned correctly.
    6. Export and go.
     

    Attached Files:

  12. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Hmm, I tried that but it still flickers. Here is my DAE file with that workflow.
     

    Attached Files:

  13. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Moar progress! Here's a bridge I modeled for this. screenshot_00089.png
     
    • Like Like x 1
  14. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    Send over the .skp file. We're already familiar with the bad results you are getting, so we need to look at the input.
     
  15. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    You my friend need to take a bit more time with your modeling. The bridge isnt bad,but you could work with it a bit more and make it a bit better. Oh and you could try to add a road texture to your bridge in sketchup.
     
    • Like Like x 1
  16. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
  17. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Yep, I added a road texture to the road, you just can't see it.
     
  18. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    Eh.. The bridge is bad. Sketchup isn't the greatest thing, but it allows for much more beautiful models than that. I can't really tell what kind of bridge it's supposed to be. I agree that much more effort is needed.

    I'm not sure about adding a road texture on top though. Do the stock bridges have a road texture built in?
     
  19. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Cmon, it's one of my first real models in Sketchup. And yes, the stock bridges do have road textures built in.
     
  20. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,600
    That's fine, but I'm not going to lie to you about it being bad! Can you post a picture of what it's supposed to represent? It looks like your bridge has steep ramps leading onto and off of it - not normal for a bridge.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice