On Hold BeamNG International Airport

Discussion in 'Terrains, Levels, Maps' started by gigawert, Nov 22, 2015.

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On a scale from 0 to 5, what is your interest level for this?

  1. 0

    1.0%
  2. 1

    0.6%
  3. 2

    1.2%
  4. 3

    5.0%
  5. 4

    16.1%
  6. 5

    76.2%
  1. torsion

    torsion
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    I've examined the overhead.skp file. It doesn't appear that you followed the workflow I posted?! If you find something about the workflow confusing you should ask about it.

    EDIT: Maybe you were confused when I said "Create material" and paint bucket. Those were not euphemisms. I meant "Click on the paint bucket, go to Materials and hit the 'Create Material...' button" and then proceed from there.
     
  2. gigawert

    gigawert
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    That one I did not do the workflow on yet. But I did do the workflow on the terminal sign already but it still flickers in BeamNG.
     
  3. torsion

    torsion
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    Oops, I got confused. I'll take a look at that now.
     
  4. gigawert

    gigawert
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    Sure, it doesn't really look like the real thing but ok, I tried...
    Untitled.png

    EDIT: You know what, the current bridge is a disaster and complete fail. I'll try re modeling it.
     
    #64 gigawert, Nov 26, 2015
    Last edited: Nov 26, 2015
  5. torsion

    torsion
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    Nope, same problem. Maybe you forgot to save or something, but this 'terminal sign.skp' file from the link you gave is still just a photo plastered on top of another material. Study the workflow.
     
  6. gigawert

    gigawert
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    So I applied the texture to the terminal sign by adding it as a material then using the paint bucket. Now the texture of the sign is tiled. Is it a matter of resizing the picture itself now?

    tiled.png
     
  7. torsion

    torsion
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    No, your picture was already sized correctly. When you setup the material you setup the size. I mentioned that in the instructions. You can go back and change the material.
     
  8. torsion

    torsion
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    Here's a different angle on that bridge in real life. Here it's more obvious how gentle the grade is.
    Airport Blvd San Jose CA.JPG

    Some of the content creation stuff in the wiki recommends using concept drawings when creating assets. That's good advise, although in this case you could have simply referred to the pictures. Doing a bunch of work without looking at any reference material often leaves you where you ended up.
     
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  9. gigawert

    gigawert
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    I measured the length and width of the extruded sign area, and made a new material with that texture and size, but it is the right size but not the right location.
    tiled.png
     
  10. gigawert

    gigawert
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    I measured the length and width of the extruded sign area, and made a new material with that texture and size, but it is the right size but not the right location. View attachment 84852
     
  11. torsion

    torsion
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    The good news:
    You're making progress. Looks like you're almost there.
    The bad news:
    Your question was covered in the instructions. Are my instructions really that bad?
     
  12. gigawert

    gigawert
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    LOL, I should read more carefully.

    OMG OMG OMG it worked!! Just had to re export it from Sketchup a couple times...
    No more flickering or no texture for this baby...

    screenshot_00091.png
     
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  13. gigawert

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    Also solved the flickering problem for this sign too just now.

    screenshot_00092.png
    In real life it looks like the below picture, but my terrain will not be that complex. Just look at it texture-wise.
    tiled.png
    Now I need to fix the awful bridge... :p
     
  14. gamersrevolt99

    gamersrevolt99
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    Can't Wait for this to get done! looks amazing.
     
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  15. Driv3r1142

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    You need to take your time when modeling. Your models are not bad, but they are far from great.
    That overhead airport sign also looks really bad. The textures are OK, but the detail is not there.
    I advise you make textures for more than just the sign faces aswell.
    When modeling, dont rush it. Take your time, think out and probably draw out what you want to do.
     
  16. gigawert

    gigawert
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    How about this?
    tiled.png
     
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  17. Driv3r1142

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    Getting better. I would try and bring in the sign faces a bit more and add borders around them.
     
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  18. Driv3r1142

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    And also too, if you get more into textures, you can cut out a ton of polygons with a great texture, atleast if you know what you are doing. But at this point, model it, as for sketchup is quite "Sketchy" when it comes to textures.
     
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  19. gigawert

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    Yeah, I was thinking of making the terminal just one big texture on a box except for the exterior (benches, posts, people, hanging signs, etc.)
     
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  20. Driv3r1142

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    Although I have seen quite a few vehicles in the Warehouse that actually are just photographs mapped over a simple mesh.
    Get used to modeling first, then try to cut out polygons by learning how to texture what you have worked on.
     
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