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Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.
I don't have Beamng or a computer that can play Beamng.
then why would you want it?
Because I like to give my ideas to the community.
I probably can('t) try. Not as hard as jbeaming when the "tutorials make it confusing as f**k.
Been a while since anyone commented on this sooo....
Progress is going on, just not on the forums.
Will you release any new demo before the final release?
It depends on when I can release the final. If it's not this year, then I will for sure.
Alright word. If you try and play the demo on the new 0.15 update, you will get something that looks like this.
I believe there is something wrong with the "isRenderEnabled" function because when I press the checkbox nothing happens. @Nadeox1 Could you look at this?
Texture format has changed, new something something (BC7?) format supported (see the notes on changelog), but older texture format support is more deprecated. You likely have texture formats that won't work anymore. There's programs that can batch-change them or you can change them 1 by 1.
I have had this issue in the past, and right now I've got two murdered maps (Nevada Interstate & Tail of The Dragon/Deal's Gap are both TOAST and CTD the game), so my plate is full.
See the log, likely issues with can't use textures.
Oddly enough it looks like it's trying to render the invisible ever-tall collision walls preventing you from leaving the course in the normal game.
Materials maybe got restructured?
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use the hidden checkbox instead
I did this but now my object doesn't have collision. I've been using collision outside of the actual shape itself.
Yeah basically, except it's just one whole model instead of a ton of separate ones
The optimization does not support that 'RenderDisable' thing atm.
If you don't need those part to show up, why you don't remove them from the model?
Or assign them to a completely invisible material?
I can make it invisible.
Why would you really need invisible walls?
as a border to prevent players going to unfinished area though normal car means. Usually you have to teleport by hitting f7 while in free cam to get pass the wall and back
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as for transparent walls, aesthetic and practical reasons, better than a bunch of trees on an unfinished mountain area or easy to pass construction work. It also doesn't ruin the map by being transparent.