1. Stuck, Having problems with creating your mod? Let us help you: Mod Support

WIP BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    68
    I see, I suppose. Just didn't see the point in invisible walls for a game like BeamNG.drive.
     
  2. iplaybeam

    iplaybeam
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    267
    as for transparent walls, astethic reasons, better than a bunch of trees on an unfinished mountain area or easy to pass co
    the other purpose is easy, to avoid your car falling into space when you reach the edge of a map
     
  3. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    345
    Guys, I don't want the invisible walls but I have no choice. The game was built up that way and it's something I cannot change.
     
  4. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,087
    The invisible walls are to keep the speedy arcade cars from falling into the ocean that does nothing - in Burnout / Need-for-Speed games, that is.
    Remember, this was a Burnout game - not a real racing simulation. So yes, invisible walls everywhere.
    I believe seeing these invisible walls after all these years, they're more restrictive than the invisible walls in the 1st NFS by ROAD AND TRACK on my AM80486 dx/2 66mhz CPU PC. I don't think you could actually turn around in that game though, not until the 2nd one at-least or maybe the 3rd when EA was doing it.

    So yes, worry not about invisible walls bud. They won't block the pleasure of driving on the roads, seeing as all the fences are there, you'd only end up trapped on the terrain anyways.

    At-least he's not bringing back DJ Atomica - there is that saving grace. Now if you want music you can haul pianos around like I do.
     
    • Agree Agree x 3
  5. Gamer_X99

    Gamer_X99
    Expand Collapse

    Joined:
    Sep 3, 2018
    Messages:
    49
    Do you have an idea of when this year it will be released? Month timeframe at least
     
  6. HDR

    HDR
    Expand Collapse

    Joined:
    Oct 15, 2015
    Messages:
    230
    Yes
     
  7. default0.0player

    default0.0player
    Expand Collapse

    Joined:
    Nov 30, 2018
    Messages:
    194
    Low framerate BeamNGdrive-015037624-RELEASE-x642019_2_139_12_56.png
     
  8. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    345
    I'd say the middle of this year but you know, it seems like I've never been right.

    The demo is outdated. I haven't fixed it yet, I don't plan to because I'm getting closer to release
     
    • Like Like x 4
  9. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    345
    Is this an update? :eek:

    Yes, after being silent for too long I finally have something somewhat interesting to actually share.

    I have completed the map. No, it's not ready for release just yet, but the entirety of the BeamNG Paradise map has been ported over *applause*


    *obviously not my map, owned by EA/Criterion/Stellar Entertainment*

    Full LODs are still WIP, but the collision is working (invisible walls :() but driving and stunting is more fun then ever!

    After the map is done, I'll probably work on gameplay stuff like events, jumps, and other cool things.

    Edit : Also, the map games about 8-9 GB of RAM for first load, then dips down (for me) to about 4GB.

    Screenshots soon




    please give me ideas
     
    #689 falefee, Mar 12, 2019
    Last edited: Mar 12, 2019
    • Like Like x 17
  10. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,943
    at least the collisions are there. can't wait to take on Big Surf with the CRD
     
    • Agree Agree x 2
  11. Declan Cole

    Declan Cole
    Expand Collapse

    Joined:
    Feb 4, 2018
    Messages:
    3
    i have a gtx 750ti sc i5 2400 and 8GB of ddr3
    i can help out in the beta testing
     
  12. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,068
    Haven't heard this in a while. Can't wait to play the release....than murder my laptop.
     
  13. Haida

    Haida
    Expand Collapse

    Joined:
    Sep 23, 2016
    Messages:
    568
    I don't think this is a good setup for testing this map.
     
  14. Octothorp Obelus

    Octothorp Obelus
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    284
    While I would agree with your statement it is nice to know for sure how low it can go so to speak.
     
  15. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    345
    lol, I did say when I loaded up the map I topped over 8GB. But hey, I'd love for some people who are willing to crash their PCs!
     
    • Like Like x 2
  16. Spicymeymeys420

    Spicymeymeys420
    Expand Collapse

    Joined:
    Aug 2, 2018
    Messages:
    70
    I have something better for beta testing,
    I7 7700k with 16 gb 3000mhz and an msi gtx 1060 3g.
     
  17. Dead_Mouse

    Dead_Mouse
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    134
    iv got a gtx 1080 and a intel core i7-8700 wiht 32 GB ram, i could beta test
     
  18. lumbud84

    lumbud84
    Expand Collapse

    Joined:
    Apr 19, 2016
    Messages:
    196
    I'd be willing to beta-test as well, if you're looking...
    I have a GTX 1080 and an Intel Core i7-8700...
    But if you're not looking for anyone I'll just slowly back up and watch as the map continues to be developed...
     
  19. falefee

    falefee
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    345
    I'd love all of you guys! Join our discord and hopefully I can get you guys testing soon!
     
  20. Jetpackturtle

    Jetpackturtle
    Expand Collapse

    Joined:
    Sep 21, 2018
    Messages:
    8
    i3-6100, RX 570 and 8GB of RAM enough for a beta test? It could be the mid-range build example.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice