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BeamNG runs a bit slow

Discussion in 'General Discussion' started by JohnMattEva, Jun 23, 2021.

  1. Just Timepass

    Just Timepass
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    Joined:
    Dec 21, 2020
    Messages:
    195
    There are many alternatives to chrome though like brave browser.
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    There are but (I know many people won't agree with me) imo it's safer to use more well-known browsers instead of some random ones because there's no guarantee that whoever made that small browser actually knows how to patch unintentional backdoors and stuff properly, in bigger companies there are more people and generally more experienced so there's a higher chance they will notice a safety issue and fix it quickly. Someone will say that the famous browsers will exploit the popularity and trust they have to add some "malware" like that without people caring because they will think it's required, I get it but I still think this is a safer alternative than getting for example your bank account hacked because of a terrible mistake on the browser side. And also I don't use Chrome myself, I use Firefox, I think the only advantage Chrome has is the speed from what I've tested with it.
     
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  3. Turbo49>

    Turbo49>
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    Apr 1, 2021
    Messages:
    3,097
    Hey, i use Firefox too :p
    From what i've seen chrome is faster but he takes up to 2x more ram than firefox, so imo the only utility of chrome is if you play games online, and i don't play many.
     
  4. JohnMattEva

    JohnMattEva
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    Joined:
    Jul 24, 2020
    Messages:
    16
    YOU GUYS ARE LIFESAVERS!
    Now I can run at 50 fps at normal to high graphics with 8 vehicles in Utah!
    Absolutely unbelievable! I can't thank you guys enough! Especially @P_enta! Thanks for your suggestions, I'm running around in joy!
     
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  5. veljko

    veljko
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    Joined:
    Dec 6, 2020
    Messages:
    157
    wait 50 fps with 8 vehicles? i have ryzen 5 1600 and gtx 1650 and i can have only 3 vehicles or so while having 50 fps
     
  6. JohnMattEva

    JohnMattEva
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    Joined:
    Jul 24, 2020
    Messages:
    16
    ah, I was mistaken! it ran around 40 fps with 8 vehicles in a not very gpu/cpu intensive area so I tried it again, and I have around 30 fps with 7 vehicles in the tourist spot in utah. When recorded in a replay, I get around 50 fps average (60 fps max) so I'm really happy with how it turned out!
    --- Post updated ---
    with 3 vehicles, I get around 55 fps in realtime btw
     
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