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Discussion in 'General Discussion' started by Daftmango, Jul 1, 2016.
Just a little fantasy of mine. I'm sure most of you have played both games.
it would be, probably, the hardest thing in the world, jbeams must change with every little modification and i don't think it will be possible.
Yeah haha. Just a fantasy XD
Hate to bump, but...
Your dream is a reality
Nah, sounds dumb.
It seems we have had a spy in our midst all this time!
Too bad @Daftmango hasn't been on in nearly a year. Perhaps the news will awake them.
I am so beyond happy haha! I remember I made this post so long ago and when I found out about the update I had to see if this post still existed.
Quick, post your next fantasy!!
You sure about that? It'll take, like, a year to get done.
Well, i missed that
It kinda was the hardest thing in the world, and jbeams do change with every little modification hahaha
Just a little off-topic while you're here, does automation imports use less cpu than beam cars? It would be an excellent way to do realistic traffic cars
Not sure, possibly a little. Right now they use a lot more GPU though, but we are (today in fact) working on dropping the poly count of exported engines, which helps a lot.
I imagined that, because i played it on my notebook and it was the first time GPU was bottlenecking and not CPU, anyway i see lot of potential on your work, i bought beamng the first day it was released and the same is for automation, i had it since the first release. Keep up the good work, we, as modders needed something like this, i see lot of potential on engine creation