WIP Beta released BeamNG Tool for map creators (updated 2025-05-08)

Discussion in 'Utilities and programming' started by AlexKidd71, Nov 15, 2022.

  1. Murokmakto

    Murokmakto
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    Joined:
    Dec 24, 2023
    Messages:
    281
    Maybe but so far I haven´t had any issues with that. After all its just filepaths so it doesn´t really matter as long as the game can find it. But then again, I only have 3 assets with special characters in their name, so I can easily find them if something breaks..

    As far as I know it can´t do that. If I was you I would work on the learning map up to a point where it is "releaseable", maybe not perfect but playable without any real problems. And then start something new with all the knowledge you gained. I had to start 3 times over before I was happy with the way my map worked out. There are so many things I didn´t know at the first tries but were actually really important further down the line (like your groundresolution issue..). Beamng Map making can be really frustrating at times but this game needs more and higher quality maps and these won´t make themselfes :p
     
  2. M3MotoMan

    M3MotoMan
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    Joined:
    Mar 30, 2025
    Messages:
    30
    I agree. I have actually already released my first map though (in alpha at this point). I've created and deleted and re-created a lot of variety of different things in it and only released it once I felt like it had some things people would have fun with. & Mostly looking for feedback to improve my future maps. So far it seems to be getting positive and constructive feedback.
    Thank you again to those with helpful tips and tools like this one. :)
     
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