WIP Beta released Bendy Road

Discussion in 'Terrains, Levels, Maps' started by jammin2222, May 23, 2020.

  1. jammin2222

    jammin2222
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    This is my old map formally known as "Road Land Island Place Map" The name was terrible so I changed it.

    Map Description
    Bendy Road is an island with a large, smooth 4 lane road that loops around the terrain and over some stupidly steep hills. There are a few built up areas and a tunnel too. It also has a few rough dirt tracks to punish vehicles.
    There are 8 scenarios to play.
    • Large off road time trial forward
    • Large off road time trial reverse
    • Moonhawk hill climb
    • Road time trial forward
    • Road time trial reverse
    • Small off road time trial forward
    • small off road time trial reverse
    • Truck abuse

    As the game has had a lot of updates since I made it years ago, it was in a bit of a mess. There were floating trees everywhere and one of the mesh models was just crashing the game for me. Sadly that mesh still refused to play nice even if I import it into a new level. Even exporting a fresh copy of the model from sketchup didn't work. So there is one section of roads without any street lights. Meh.

    Whats new?
    I totally removed the forest and remade it with my own trees I generated using forester. They are quite janky but hey.

    I added a few new buildings around the dirt tracks.

    Added the ability to use AI Traffic (the AI struggles with some of the ridiculous hills but it still adds to the experience)

    A new scenario " Moonhawk Hill Climb" As the name suggests you have to get the Moonhawk up the steepest hill on the map. its quite challenging but not impossible.

    screenshot_2020-05-20_12-38-14.png screenshot_2020-05-20_12-50-15.png screenshot_2020-05-20_12-30-35.png screenshot_2020-05-20_12-28-57.png screenshot_2020-05-20_12-47-28.png

    As it has been many years since I have worked on a map, this might still be a broken mess if I have not done it properly. If you encounter any issues please comment below and I will take a look.
    I am not familiar with the new way the map structure works but everything seems to be working on my end.
    I hope you enjoy :)
     

    Attached Files:

    #1 jammin2222, May 23, 2020
    Last edited: May 23, 2020
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  2. DaddelZeit

    DaddelZeit
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    This is really cool!
     
  3. jammin2222

    jammin2222
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    Ok I finally found the texture issue and I also gave the dirt roads a bit of a smooth and fixed a few more floating trees and stuff.
    If you redownload the map you may need to clear the cache folder for the level.
    I also managed to reduce the file size a little too. :)
     
    #3 jammin2222, May 23, 2020
    Last edited: May 23, 2020
  4. Smapy

    Smapy
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    The maps are very slow to load.
    At about 66%, the loading will not proceed.
     
  5. jammin2222

    jammin2222
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    Ok I finally found the texture issue and I also gave the dirt roads a bit of a smooth and fixed a few more floating trees and stuff.
    If you redownloaded the map you may need to clear the cache folder for the level. :)
    Firsts time loading will be generating the cached files. Mine slows a little around 69% but then speeds up and loads ok.
     
  6. SubaruSTI07™

    SubaruSTI07™
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    Will you remake Generic City too? like add AI support for traffic and stuff.
     
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  7. jammin2222

    jammin2222
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    I would like to, but that map is so big I can't upload it to the forum. I have tried to reduce the file size but the art folder has got out of control. The whole thing is just a complete mess.
    Most of the scenarios I made are now broken and it would take forever to organize.
    I have often thought about it, but when I look at the files I just don't know where to start. If I knew what I know now the map might not be so bloated and cumbersome to work on. I wasn't very good at organizing all the materials, and that is where fixing it up becomes a huge task.

    The version of generic city I have now has more stuff than the version roaming about in the wild, but making it current won't be on the cards anytime soon. It is not a quick fix. :(

    Just fixing Bendy Road took me days of head scratching and frustration. I only did it because I was curious how the map making process works these days. It hasn't got any easier.
     
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  8. umustbeloggedintododat

    umustbeloggedintododat
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    The game crashes when it loads meshes
     
  9. SubaruSTI07™

    SubaruSTI07™
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    I noticed some stuff has no texture.
    20200523182819_1.jpg
     
  10. umustbeloggedintododat

    umustbeloggedintododat
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    How do you get it to load? My game crashes when it loads.
     
  11. SubaruSTI07™

    SubaruSTI07™
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    Idk. It just loaded.
     
  12. umustbeloggedintododat

    umustbeloggedintododat
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    Great. Very useful.
     
  13. SubaruSTI07™

    SubaruSTI07™
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    Download the map again and see if it works if not try to clean out your mods folder or something.
     
  14. umustbeloggedintododat

    umustbeloggedintododat
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    N
    Nope, still crashing.
    It pulls the kill switch at around 67% of loading meshes.
     
  15. jammin2222

    jammin2222
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    Thanks for the heads up, i will have a poke about :)
    well I'm not sure at what point it crashes, as it loads for me. it will take a while on the first load as it generates the cached files.
     
  16. umustbeloggedintododat

    umustbeloggedintododat
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  17. jammin2222

    jammin2222
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    if i clear the cache and make the level generate the files again it looks like it stops loading at 69% but I wait a while and it continues. how long are you waiting?
     
  18. umustbeloggedintododat

    umustbeloggedintododat
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    Oh, I haven't cleared cache yet. Let me try that.
    --- Post updated ---
    Nope, still crashes as 68%.

    When it get to the percent. it goes not responding forever.
     
  19. jammin2222

    jammin2222
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    it recovers once its finished doing what it does, wait a few minutes and it continues for me. The next time it loads it is a bit quicker as it wont have to generate a bunch of files.

    I just uploaded another version with a fix for the missing textures on the straw bails, I hope.
     
  20. umustbeloggedintododat

    umustbeloggedintododat
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    How long do you specifitally have to wait?
     
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