Better Ambient+Exhaust Sounds/Physics

Discussion in 'Ideas and Suggestions' started by Kueso, Aug 6, 2019.

  1. tobias95ng

    tobias95ng
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    this video says it al Holy Moly !!!!!!

    pure car porn for the ears :D
     
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  2. Michael De Santa

    Michael De Santa
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    Hello,
    I was in a real car crash and I saw crashes.
    When a car crashes in real life into the engine, the engine malfunction shows instantly, because there is even a small malfunction even when the engine is still running, but in Beam NG Drive the engine malfunction light shows only when the engine is fully destroyed.
    So it would be more realistic if the engine malfunction (and a beep would play) would show when the engine would got damaged but it would still be running. And you can also try adding auto brake in some new cars (you can turn it off) so the car would try to stop before hitting an object and beep and show a brake icon on the display. And it would be also realistic if an airbag would deploy.

    Thanks for reading this and continue in progress of this amazing game and simulator.
     
  3. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    I like the idea of the, "beep" or "gong" as it's usually referred to.

    Airbags are also a cool thing, I'm surprised there aren't mods for them already!
     
  4. FFIVGUY

    FFIVGUY
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    Code:
    }, 
    "soundConfigExhaust": {
            "eqLowGain": 5.436,
            "eqLowFreq": 232.617,
            "eqLowWidth": 0,
            "eqHighGain": 30,
            "eqHighFreq": 2416.107,
            "eqHighWidth": 0,
            "lowShelfGain":30,
            "lowShelfFreq":1000,
            "highShelfGain":6.644,
            "highShelfFreq":1528.524,
            "eqFundamentalGain": -4
    
            }

    By adding this under the torque numbers this will make custom exhausts sound even better, and trust me it actually does make them sound quite good.
     
    #24 FFIVGUY, Nov 29, 2019
    Last edited: Nov 29, 2019
  5. Dr. Death

    Dr. Death
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    Correct me if wrong but isn't fully simulated sound refraction and bouncing VERY hard to do?
     
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  6. FFIVGUY

    FFIVGUY
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  7. Kueso

    Kueso
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    in the exhaust jbeam
    or the engine
    because that's already in the engine jbeam
     
  8. FFIVGUY

    FFIVGUY
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    The exhaust jbeam
     
  9. Kueso

    Kueso
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    ok..
    i will have to experiment with that
     
  10. urbanestdog45

    urbanestdog45
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    The devs tell us that is too physics-intensive to simulate. I presume it's because if too many nodes are too close to one another, the physics become unstable for some reason. Ask a dev for more details about it.
     
  11. SquarebodyChevy

    SquarebodyChevy
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    They will probably never be added officially, but @NOCARGO is working on an airbag mod.
     
  12. FFIVGUY

    FFIVGUY
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    You can change the numbers around to get the desired sound you want
     
  13. FFIVGUY

    FFIVGUY
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    And don't forget you can also change the frictionCoef as well which will influence the sound as well
     
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