Re: [Big Update] Car Dealer, USA It's a map, ok, but.. Where do i put "Car_Dealer_update_1" ? As it only is skies... And the other one isnt made ready for the stable vrsion. (Not the latest.) So..? edit: Cant load the structure... (building..) Picture:
Re: [Big Update] Car Dealer, USA You unpacked it to BeamNG.Drive/mods/levels folder? Update 1 is optional. It only change cubemap reflection.
Re: [Big Update] Car Dealer, USA Mods? What do you mean? Here's how my BeamNG.Drive is: (F Disk) F:\Steam\steamapps\common\BeamNG.drive\content\levels
Re: [Big Update] Car Dealer, USA you need to put every mod you get in the mods folder, otherwise all of your mods will dissapear every single update
Re: [Big Update] Car Dealer, USA Mod folder? Ive never had one or ever heard of it.. edit: Also, every time i update my mods dissapear as u say, but how do i keep them? I cant just change the way the levels / vehicles are? + Alot mods dont even work when i make them portable with the latest stable (not latest dev) version.
Re: [Big Update] Car Dealer, USA There's a mod system added a while back, just place the .zip in Documents/BeamNG.drive/mods This way, mods won't be deleted or moved on an update, you can disable and enable them ingame, and it's generally more organized. Also nearly every mod works, it's just a matter of putting in the right place. If it doesn't work, make sure the .zip is structured properly; MODNAME.ZIP > levels OR vehicles > MODNAME > (mod's files)
Re: [Big Update] Car Dealer, USA Will try.. edit: BeamNG.Drive/Mods/<any file here> ? (Do i put it like this? Like any map or vechile? edit2: This path seems to work: F:\Steam\steamapps\common\BeamNG.drive\mods When i put any mod into it, it loads (Only tested maps, but i guess its working)
Even after creating a "mods" folder, the building is not loading.. "could not create resource", help?
How do i get this map to work? Third time i try.. Mods folder doesnt work, the building doesnt wanna get created "failed to create resource" Is there no solution for this?